Rune Factory: A Retrospective
With the release of Rune Factory 5, RPGamer has decided to share a retrospective about the series for newcomers and veterans alike. Take a trip down memory lane and see how the series has evolved since 2006.
With the release of Rune Factory 5, RPGamer has decided to share a retrospective about the series for newcomers and veterans alike. Take a trip down memory lane and see how the series has evolved since 2006.
The originality of 13 Sentinels: Aegis Rim invades the Switch. Its extraordinary sci-fi story and its strategic battle system will now mesmerize more players.
The Elder Scrolls Online’s newest expansion takes players to High Isle this June. Thanks to the game’s approach to its story content, RPGamer was readily able to jump straight into a preview build without getting lost.
Paolo Andrea Di Pietro is the Italian and French singer for Draco of Final Fantasy VI Pixel Remaster. Elmon Dean Todd gets an exclusive interview about his role in the game, the details of the audition, and his work with other video games and anime.
Elden Ring is FromSoftware trying something bigger than it ever has before. In this case, bigger does mean better.
Coromon joins the roster of monster-taming RPGs with its charming retro art and puzzles. It proudly pays homage to its source of inspiration, but lacks innovative ideas to stand out.
Dark Deity is a delightful hidden gem with tons to offer strategy fans. However, does the port to Nintendo Switch fare well for the students of Brookstead Military Academy? Find out in our review.
ANNO: Mutationem is an action RPG that successfully blends 2D and 3D with its art style. Though a convoluted plot and some other annoyances hold it back, it’s a title that shows plenty of potential.
I’m not over the moon for the overworld, but I do love a good one and, like many gamers, prefer titles with one rather than without. It’s a staple of RPGs that shouldn’t be overlooked or underappreciated.
Though she knows she should be wary, still she ventures someplace scary… It’s just another night’s work for Silvia Bellini, evil or not. Read all about it here.
Showing new refinement and more humour, Anuchard returns with a cozy atmosphere and kinetic gameplay. Join RPGamer as we get another hands-off look at this game ahead of its launch next month.
With a new spin on their main franchise, Chromatic Games returns to the scene with Dungeon Defenders: Going Rogue. Join RPGamer as it looks at a game that nods to its tower-defence past while thriving on fast-paced combat to gain loot in this new roguelite action RPG releasing today in Early Access.
It’s a new year of backlog busting, and this gal has some big goals! January to March offered an interesting variety of completed titles, but were they good? Let’s find out.
No Place for Bravery is a game full of challenges, this is a game shaping up to be difficult yet rewarding. A new GDC demo let RPGamer check out some new enemies and traps.
If life teaches us one lesson, it is to not take things at face value. In MegaTen games, this can take a literal new dimension when the bedrock of your reality turns to thin ice. Trust no one. But reviews? Yeah, trust those.
It’s a busy life for an alchemist. Making stuff, breaking stuff, making some more — the orders never cease to roll in. So… who ordered the sequel?
Tango Gameworks’ Ghostwire: Tokyo takes players to a paranormal Tokyo devoid of its populace. The game’s blending of the modern and supernatural successfully sucks players into its setting with a great audiovisual experience.
Marvelous has revived the Rune Factory series after nine long years. Despite some intermittent graphical issues, Rune Factory 5 will live up to the publisher’s name for many.
Bruce Nesmith had a storied career in gaming, writing D&D adventures and then designing games in The Elder Scrolls and Fallout series for Bethesda. Now retired from game design, Bruce talks about some of his favorite works, his career transitions, and about his newly authored books.
Ahead of Ghostwire: Tokyo’s release this week, RPGamer was able to chat to composer Masatoshi Yanagi. He provides details on the game’s sound design, including its blending of traditional Japanese instruments with modern sounds and how it transported players to a paranormal Tokyo.
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