Mark McLaughlin once believed Dragon Warrior IV to be his favorite game in the series. Things change, however, and so do people.
In the waning days of 2019, Netflix released the first season of The Witcher for audiences to stream to their heart’s content. Some were divided on how well the show adapted the world and characters from the books and games. Here’s our take.
Erik van Asselt feels excited for the future of Pokémon Sword and Shield and wonders if this is only the start. What if the franchise became a Game as a Service?
Around the middle of last summer, I wrote an impression for an upcoming release, and it was the hardest thing not to damn the game...
Whatcha Playing is back after a holiday-related delay to round up the games the staff played in November and December. Pokémon, Heroland, AI: The Somnium Files, and Trails of Cold Steel II were among the many vying for staff gaming time over the holidays.
As a prelude to our annual awards, which as usual should hit at the end of January, the RPGamer staff picked out many of the upcoming titles that they are most looking forward to. We hope you enjoy reading about our most anticipated games, and please let us know which ones you are most excited for.
Square Enix posted an interview with two of the team members behind the SaGa series, illustrator Tomomi Kobayashi and composer Kenji Ito. The interview covers the pair’s work on the series, particularly the recently-released Romancing SaGa 3 and the upcoming SaGa Scarlet Grace: Ambitions.
Whatcha Playing is back a bit belatedly to round up the games the staff played in October. Monster Hunter World: Iceborne, Mistover, and Trails of Cold Steel III were among the many vying for staff gaming time.
The Vale, Falling Squirrel’s first title, is a non-visual game with a blind protagonist. RPGamer’s Zach Welhouse sat down with Falling Squirrel’s Dave Evans and Jamie Roboz to try the demo and learn more.
Beamdog brought some classic D&D RPGs to consoles this month, with Neverwinter Nights following later in 2019, and we were about to chat about the releases. Johnathan Stringer talked with Beamdog co-owners Cameron Tofer and Trent Oster, and PR and Marketing Lead Sarah Dawson about the releases.
The three-person crew of Pirate Software is working on a story that promises a lot of heart. Developer Jason Thor Hall let us know about the non-traditional Heartbound, which is currently available on Steam Early Access.
The RPGamer staff takes a trip down memory lane with the Dragon Quest series in hand. These personal pieces showcase what this thirty-three-year-old series means to us, and how excited we are that it keeps releasing, nearly each and every year.
At PAX West, RPGamer’s Mystiana Rulean and Krystal Rulean were able to chat to Final Fantasy XIV: Shadowbringers’ art team lead Takeo Suzuki and main scenario writer Natsuko Ishikawa. The topics include the game’s connections to the rest of the series and the challenges creating new races.
PAX has come and gone, but its legend lives on in a head-to-head with Hannah Flynn, communications director for Failbetter Games. Roving reporter Zach’s interview contains all the news we choo-choo-choose to print about Sunless Skies, inspirational interns, and complicated canon.
Erik van Asselt takes a look at why people are coming back to World of Warcraft. What could move someone to come back to a version of a MMORPG that is fifteen years old?
Sometimes it may seem as if Japan is another world, but what would another world be to the Japanese? Enter Ni no Kuni, a vast, Technicolor realm where anything seems possible, and familiar faces show up in the oddest of places.
August has ended and Whatcha Playing is back to round up the games that hooked our staff. The newest Fire Emblem has unsurprisingly gotten a lot of play, but some rereleases have also caught our staff’s attention.
Developer WayForward Technologies is adding an entry into the storied Kunio-kun series with its upcoming release of River City Girls. RPGamer got to interview WayForward’s Bannon Rudis about all things River City Girls.
Japanese gaming culture is different. That’s a given. But since it gives us theatrical releases of video game films, who cares? Let’s see what we’re missing.
We play games for their story and graphics, but what keeps popping up in our heads is the great music we heard over the decades. In this first edition, Erik, Lucas, Cassandra, Shannon, and Joe each pick a soundtrack that has made a lasting impression on them.