The three-person crew of Pirate Software is working on a story that promises a lot of heart. Developer Jason Thor Hall let us know about the non-traditional Heartbound, which is currently available on Steam Early Access.
The RPGamer staff takes a trip down memory lane with the Dragon Quest series in hand. These personal pieces showcase what this thirty-three-year-old series means to us, and how excited we are that it keeps releasing, nearly each and every year.
At PAX West, RPGamer’s Mystiana Rulean and Krystal Rulean were able to chat to Final Fantasy XIV: Shadowbringers’ art team lead Takeo Suzuki and main scenario writer Natsuko Ishikawa. The topics include the game’s connections to the rest of the series and the challenges creating new races.
PAX has come and gone, but its legend lives on in a head-to-head with Hannah Flynn, communications director for Failbetter Games. Roving reporter Zach’s interview contains all the news we choo-choo-choose to print about Sunless Skies, inspirational interns, and complicated canon.
Erik van Asselt takes a look at why people are coming back to World of Warcraft. What could move someone to come back to a version of a MMORPG that is fifteen years old?
Sometimes it may seem as if Japan is another world, but what would another world be to the Japanese? Enter Ni no Kuni, a vast, Technicolor realm where anything seems possible, and familiar faces show up in the oddest of places.
August has ended and Whatcha Playing is back to round up the games that hooked our staff. The newest Fire Emblem has unsurprisingly gotten a lot of play, but some rereleases have also caught our staff’s attention.
Developer WayForward Technologies is adding an entry into the storied Kunio-kun series with its upcoming release of River City Girls. RPGamer got to interview WayForward’s Bannon Rudis about all things River City Girls.
Japanese gaming culture is different. That’s a given. But since it gives us theatrical releases of video game films, who cares? Let’s see what we’re missing.
We play games for their story and graphics, but what keeps popping up in our heads is the great music we heard over the decades. In this first edition, Erik, Lucas, Cassandra, Shannon, and Joe each pick a soundtrack that has made a lasting impression on them.
Welcome to the end of everyone’s favourite monthly gameathon, #JRPGJuly. Let’s see how folks finished out the month and if they were successful in completing their game of choice.
July is passing quickly, so it’s already time for week 3 of #JRPGJuly. This week, the staff is building things in a Dragon Quest themed world, exploring Arland all over again, and fusing demons in SMT4: Apocalypse among many other games.
Welcome to week two of #JRPGJuly! We have some newcomers, as well as sentai rangers! The fun never stops when you are chasing wigs and scoring big.
The first week of #JRPGJuly is in the books. Let’s see how things are starting out for the RPGamer staff with their chosen games.
As part of confronting his insecurities, Jervon Perkins revisited the Xenosaga trilogy. A decade after first playing the games, he learns an important lesson about self-esteem and self-confidence.
Happy #JRPGJuly everyone! The RPGamer crew is back for another round of Chic Pixel’s annual celebration, and we are out to share what staff are going to be playing this month!
Whatcha Playing is back to round up the games the staff has been playing in June. There are a couple of different forms of Dragon Quest being played while Call of Cthulhu, Phantom Dust, and Cadence of Hyrule are vying for staff gaming time.
Dauntless is already a game available across several platforms, and E3 revealed the Switch as the latest console players can join up with. We got a chance to challenge the game’s newest Behemoth, Winterhorn, and chat with the developers a bit about the upcoming changes.
After several years of being shown at E3, Sakuna: Of Rice and Ruin is finally nearing release. We not only got to go hands-on with the title, but also sit down with its developers for some Q&A.
E3 has been in the books for nearly a week now. That’s enough time for our staff to collect their thoughts and pick out some of their personal highlights from the event.