Exploring New Worlds: RPGamer’s Favourite Settings, Part 1
One of the great things about being an RPGamer is being transported to all kinds of wondrous worlds and settings. We asked our volunteer team to pick out and share some of their favourites.
One of the great things about being an RPGamer is being transported to all kinds of wondrous worlds and settings. We asked our volunteer team to pick out and share some of their favourites.
Disgaea Mayhem is set to put an action RPG spin on the Disgaea franchise later this month. RPGamer was given the opportunity to put some questions to Nippon Ichi Software about the game and its translation of the series to a new sub-genre.
Arc System Works was available at Anime Expo 2026 to give an early look at Qliphah in Providence’s Shadow. RPGamer was able to sit down with Director and Game Designer Satoshi Hirayae to ask some questions about the upcoming tactical timeline RPG.
The recent announcement of Stellar Blade: Blood Rain is likely to draw a new set of players to the original Stellar Blade. One particular boss in the game will be a stumbling block for many players, so here is a guide how to defeat them.
Even in queer spaces, there can be a lot of hang-ups over being one thing or the other, with those at the edges being ignored or erased. It’s time for some recognition. As much or as little as one can love, it’s all still important.
We kick off another #JRPGJuly, our month-long community game-along! To kick things off, the RPGamer staff shares what they are planning to play for this celebration of all things JRPG.
Spring hikes and sweet romances were in the air for Sam during this backloggin’ session. But did she have enough time to knock items out of her backlog?
Final Fantasy XVI released three years ago. Its rejection of open-world filler in favor of disciplined, linear storytelling was a reminder that a true epic is measured by narrative density and emotional weight, not square footage.
The start of this month offered another packed couple of weeks of RPG announcements and reveals. We asked some of the RPGamer staff to pick out their personal highlights across all of the showcases.
This one is for all the queer, the out-of-place, the folks who make an active choice as to what fits them, rather than them fitting in with the vague and volatile social construct that is gender presentation. There’s a lot to cover and not nearly enough space, but we’re going to take it in a spectrum here.
Tactical RPGs have been hit with an infusion of Anime art styling, colourful characters, and a card cooldown combat system. Join RPGamer as we ask Hong Jong Hyun the Producer and Studio Head of Kniv Studio more about their debut title Stardust: Wish of Witch.
At Summer Game Fest Play Days, Cygames was on site to give an early look at Granblue Fantasy: Relink – Endless Ragnarok’s content. RPGamer was able to put some questions to the series’ Creative Director, Tetsuya Fukuhara, and Endless Ragnarok’s director, Sanshiro Hidaka.
Obsidian Entertainment was at Summer Game Fest Play Days to give an early look at some of Grounded 2’s newest content. RPGamer was able to sit down and talk with Director Chris Parker about Grounded 2’s development process and impending updates.
At Summer Game Fest Play Days, Daybreak Games and the EverQuest Legends team were on-site for a preview of the MMORPG, as well as for interviews. RPGamer was able to take an early look at the game and put some questions to the development team.
What is the most magical event full of sparkle and wonder that only takes place every couple of years? Why, it’s FFXIV FanFest! Sarah Ferries provides a journal of her experience at the event, including the Jollibee and Requiem Café visits.
To celebrate the launch of 007 First Light, IO Interactive held a special IOI Access event in Los Angeles at The Hollywood Roosevelt Hotel. RPGamer was able to ask IO Interactive’s Chief Development Officer, Véronique Lallier, some questions about the game and its development.
At Summer Game Fest Play Days, NC held a behind-closed-door, hands-off presentation for MMORPG Aion 2. RPGamer was able to sit down with some NC team members and ask some questions about the game ahead of its upcoming international release.
Bethesda was at Summer Game Fest Play Days this year to discuss The Elder Scrolls Online. RPGamer was able to ask Director Nick Giacomini and Associate Design Director Jason Barnes some questions about the game, its transition to a seasonal model, and upcoming content for the game’s Season One.
Slice-of-life RPG Petal Runner was featured at a booth at Summer Game Fest Play Days, with Nano Park Studios’ development team present. RPGamer was able to sit down with them and put some questions to members of the team.
Bethesda was at Summer Game Fest Play Days this year to discuss Fallout 76. RPGamer was able to ask Creative Director Jon Rush and Production Director Bill LaCoste some questions about Fallout 76’s recently-released Infestations update and the game in general.
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