RPGamer https://rpgamer.com "Hitting someone in the middle of an argument is hardly proper manners!" Mon, 18 Feb 2019 02:20:34 +0000 en-US hourly 1 https://wordpress.org/?v=5.0.3 https://rpgamer.com/wp-content/uploads/2017/10/cropped-rpgamer_shield-150x150.png RPGamer https://rpgamer.com 32 32 RPGamer Round-Up: Feb. 10 – Feb. 17 https://rpgamer.com/2019/02/rpgamer-round-up-feb-10-feb-17/ https://rpgamer.com/2019/02/rpgamer-round-up-feb-10-feb-17/#respond Sun, 17 Feb 2019 14:19:14 +0000 https://rpgamer.com/?p=42907 Welcome to the latest edition of RPGamer’s newest column, where we take a quick look back at some of the articles we’ve posted throughout the week. This article is designed to help give reminders for some interesting editorial content and stories that our less regular visitors might have missed. We very much appreciate any feedback or comments on its usefulness.

Editorial Content

After many years and a multitude of side entries and remasters, Kingdom Hearts III is finally here. Alex Fuller reviews the game’s attempt to tie up its many story threads and still find time to visit plenty of Disney settings.

Slay the Spire is a hybrid between deck-builder and roguelike from MegaCrit. Zack Webster reports back on how the game creates in incredibly addictive and enjoyable gameplay loop.

Fiction Factory Games’ Arcade Spirits is a visual novel where the protagonist finds their dream job, and maybe more, in an arcade. Sam Wachter headed to the Funplex and reports back from her time there.

In a second Adventure Corner for the week, Pascal Tekaia takes a look back at 2015 sci-fi horror title Soma. Though it starts out in a normal enough world, Soma quickly goes deep into examining the very essence of humanity.

Major News

A new Nintendo Direct presentation came this week, bringing with it most of the major news stories. In this first one there is confirmation that both Dragon Quest Builders 2 and the Switch version of Dragon Quest XI are coming west.

Meanwhile, more details were revealed about the newest Fire Emblem title as the series makes its Switch debut. This includes a release date, special edition, and details on its academy-based premise.

We learned last week that PlatinumGames was no longer working on Granblue Fantasy: Relink. This week, Nintendo revealed a different title the company has been developing.

Final Fantasy IX is now available on a couple more platforms. Square Enix also revealed dates for Chocobo’s Mystery Dungeon and Final Fantasy VII‘s appearance of Switch and Xbox One.

I Am Setsuna and Lost Sphear developer Tokyo RPG Factory has a new title in the works. Unlike those previous titles, Oninaki will be an action RPG.

This week also brought a couple of RPG-related movie announcements in Japan. Ni no Kuni is getting a new tale on the big screen, while Dragon Quest V is getting a feature-length adaptation.

The Rune Factory series is finally returning. The return begins with a Switch release for Rune Factory 4, while Rune Factory 5 is confirmed to be in development.

Additional Selected Stories


In the latest edition of Q&A Quest the hosts discuss the pun-filled adventures of Yo-Kai Watch 3. There is also chat about Kingdom Hearts III and the various Disney worlds featured in the franchise.

New Yo-kai Watch 4 Gameplay Elements Detailed https://rpgamer.com/2019/02/new-yo-kai-watch-4-gameplay-elements-detailed/ https://rpgamer.com/2019/02/new-yo-kai-watch-4-gameplay-elements-detailed/#respond Sun, 17 Feb 2019 14:15:32 +0000 https://rpgamer.com/?p=42910 Level-5 has provided more details and screenshots for Yo-kai Watch 4. The new information focuses on a couple of new gameplay elements as the series moves from Nintendo 3DS to Nintendo Switch.

The first of the new elements is the Naviwoof. This is a spirit dog that will guide players to their destination. The second is Yo-ki, which plays an important role in battle. During combat, the Yo-kai Watch will absorb Yo-ki Power (YP) from enemy yo-kai. This can be used to activate skills, such as for attacking and healing.

Yo-kai Watch 4 is currently planned for release in Japan on Nintendo Switch in spring 2019. Those looking to read more about the game can check out Sam Wachter’s impression from September’s TGS. No announcement had been made regarding a western release for Yo-kai Watch 4, but its predecessor Yo-kai Watch 3 was released in North America earlier this month.



Source: Gematsu

My Time at Portia Heading to Consoles with New Relationship Trailer https://rpgamer.com/2019/02/my-time-at-portia-heading-to-consoles-with-new-relationship-trailer/ https://rpgamer.com/2019/02/my-time-at-portia-heading-to-consoles-with-new-relationship-trailer/#respond Sat, 16 Feb 2019 15:33:37 +0000 https://rpgamer.com/?p=42870 Love takes center stage in a new trailer for My Time at Portia. The relationship trailer focuses on the inhabitants of Portia finding that special someone, forming a bond, and partaking in the many activities the town has to offer. The game is currently available on Steam and will be heading to the Nintendo Switch, PlayStation 4, and Xbox One this spring.

My Time at Portia is a life simulation-styled RPG that focuses on crafting and building relationships, though combat still takes place within its dungeons. RPGamers curious about the game can check out Alex Fuller’s review of the PC version.


Slay the Spire Review https://rpgamer.com/review/slay-the-spire-review/ https://rpgamer.com/review/slay-the-spire-review/#respond Sat, 16 Feb 2019 03:18:59 +0000 https://rpgamer.com/?post_type=review&p=42101 A Stairway to Heaven

Role Playing Games’  roots extend to before the advent of the digital medium. Before manipulating buttons to control characters on-screen, pencils were put to paper around the table, letting imaginations and a long list of rules to be memorized serve as many people’s entry to the concept. Due to their common tabletop origins, it makes sense that RPGs share at least a basic history with that of the collectible card game, another tabletop game where players use cards exclusively to interact with a particular set of rules. While not the first to attempt a melding of these two concepts, Slay the Spire is an absolute knockout of a devilishly simple concept that nevertheless merges the finesse of deck-building with the gripping strategy of a tightly-designed turn-based combat system, helped all the more by the desire to complete “just one more turn”.

Slay the Spire offers little in the way of storytelling, opting instead to head right into the action. There are token paragraphs dedicated to some menace sitting atop the titular spire, but nothing in the presentation offers anything more than a dialogue box to be skipped. Instead, the game immediately grants the player a choice of class — one initially, three in total — before plopping them in front of a talking whale and bringing them right to the game. The three classes all fit into the traditional RPG molds: the Ironclad is the beefy tank, the Silent is a slippery rogue, and the Defect a mechanized take on the magic-wielding mage. While the list of classes is one of the game’s few shortcomings, the amount of customization and variety found within each class more than makes up for what at first appears to be a slight list of character options.

While playing as the Silent, shivs are plentiful.

To understand how the classes differentiate themselves, it is crucial to know the meat of the game. In Slay the Spire‘s combat, each round consists of an attack from the player followed by a retaliation from the opponents. The player’s actions are dictated by a deck of cards from which the character will draw a hand of five each turn. Cards are played from the hand using energy, which by default is three. The basic cards, Attack and Defend, either deal damage to a target or give a one turn protective shield for the amount listed. Helping the player to plan their turns are symbols hovering over each enemy indicating what action they will perform next. Players play cards from their hand until they run out of energy, run out of cards, or choose to end the turn prematurely. At the end of the character’s turn, the remainder of the hand is discarded and a new hand of five cards is drawn. When the character’s deck runs empty, the discard pile is shuffled and turned into a new deck from which to draw.

While basic in its implementation, Slay the Spire‘s combat quickly evolves into something far more engaging. Every monster defeated grants some gold to the player and the choice of one of three cards to add to the deck. These more advanced cards begin adding wrinkles to general strategies and open up many new possibilities. The three separate classes have their own separate pool of cards tailored to fit their play styles, but there are universal cards that can be obtained through events and shops. While the game lacks a traditional leveling mechanic, each card earned feels like a significant increase in power when decks are small. There’s a noticeable and satisfying difference when a new card is played as actions become more powerful. This doesn’t always manifest as a new, beefy Attack card, sometimes it’s combo enablers, like Skill cards that have the potential to set up powerful turns. Other times it’s Power cards, a separate kind of card that, once played, is removed from the deck for the remainder of the battle but provides a passive bonus throughout, such as dealing out damage whenever hit or automatically generating armor every turn.

A prepared survivor strikes a dagger throw with a flying knee.

It’s not as though enemies are helpless, far from it. While the game does inform the player as to what to expect next, that doesn’t always mean the player’s hand will cooperate. And when enemies hit, they tend to hit hard. To help out against enemy encounters even more, players also earn relics throughout gameplay, special items that provide bonuses to the character. Each class starts with a distinct one to begin, but all Elite monsters, Boss monsters, and certain events drop a random relic. The effects of these relics vary tremendously — gain two energy every third time you shuffle your deck, reduce all damage dealt by enemies to one every sixth turn, gain two health at the beginning of each fight, etc. — but can also serve to help enable stronger strategies. As an effect of being a rogue-like, randomized game, it’s unfortunately impossible to build a strategy entirely around which relics you obtain, at least early on in a run. Later in a run there is a little more information to make informed decisions, but the random nature of what can be obtained is both a strength of the game’s replayability, while also serving as one of its disappointments.

This is never more apparent than with what constitutes dungeon-crawling in the game. Each Act of the game, four in total, features a series of connecting encounters. Players are given a starting point and the choice of where to go next out of six different options: Regular monsters, Elite monsters, random encounters, treasure chests, shops, or campfires. Random encounters — clued by a question mark — will usually provide a small event where players will be given the chance to gain assets in exchange for money or other setbacks. Treasure chests give random potions and possibly relics. Shops offer a selection of cards, relics, and potions for sale, as well as a service that permanently removes cards from the deck. Finally, campfires allow for players to rest and recover health or train to improve a card. While mapping a path through each Act is important and essential to a successful playthrough, the decisions don’t feel interesting. It’s such a minor aspect of the game that it doesn’t really hurt it, but with as much care as was put into the combat and deck-building, the dungeon aspect feels like an afterthought, something that was put in as a paste to hold the strengths of the game together. The run-based nature of the game also means that early on, when decks are as basic as possible, the game feels pretty repetitive. It’s a problem easily rectified by just playing more of the game, but the early fights and encounters tend to be pretty dull the umpteenth time through.

This is about the sum total for actual dungeon-crawling, a rare disappointment for the game.

The presentation of the game is merely adequate. The characters are only plainly animated and do not perform any differently based upon which cards are played. The game succeeds in not being visually distracting, which is a positive for a game like this as having all the information easily available and presentable is far more important. The art style doesn’t do anything particularly interesting, but some of the designs — each player class is distinctly silhouetted and some of the more involved monsters are evocatively weird — stand out. The music also trends towards serviceable, not really making any distinct impact while playing, but through sheer repetition can serve as an ear worm.

Perhaps the most affirming praise to offer Slay the Spire is that instead of writing about it, I would prefer to be playing it instead. The game has an addictive quality where all the little choices made can pay off in big ways down the road. The combat is straightforward enough for anyone to grasp while also offering incredible depth, and the simple act of deck-building is entertaining in and of itself. Where the game needs to exceed it does so by multiple degrees, more than enough to outweigh the minor quibbles it garners after hours of play. Any opportunity to even try the game should be greeted with enthusiastic expediency.

New Ultimate Alliance 3 Trailer Assembles https://rpgamer.com/2019/02/new-ultimate-alliance-3-trailer-assembles/ https://rpgamer.com/2019/02/new-ultimate-alliance-3-trailer-assembles/#respond Sat, 16 Feb 2019 01:32:16 +0000 https://rpgamer.com/?p=42858 A second trailer for the upcoming Marvel Ultimate Alliance 3: The Black Order surfaced at Nintendo’s February Direct. Developed by Koei Tecmo and Team NINJA, The Black Order will be a Switch exclusive.

The trailer introduces additional Marvel characters such as Captain Marvel, Storm, Venom, and Iron Fist. The game will support local and online co-op, with up to four players teaming together on a single screen, or four Switch systems. Marvel Ultimate Alliance 3: The Black Order is scheduled to release in 2019.


Rune Factory 4 Heading to Switch, 5 in Development https://rpgamer.com/2019/02/rune-factory-4-heading-to-switch-5-in-development/ https://rpgamer.com/2019/02/rune-factory-4-heading-to-switch-5-in-development/#respond Sat, 16 Feb 2019 00:23:33 +0000 https://rpgamer.com/?p=42847 In its February Direct, Nintendo revealed that Rune Factory 4 will be heading to the Switch in 2019 with the new title Rune Factory 4: Special. The game originally debuted on the 3DS back in 2011. Nintendo mentioned there will be new additions for the Switch version, such as additional difficulty settings. The Direct also reaffirmed that Rune Factory 5 is still in development, though no additional information was provided.

Produced by Marvelous, Rune factory 4: Special is an action RPG that started out as a Harvest Moon spin-off, and features the changing of seasons, farming, fishing, and raising monsters, amongst many other trademarks for which the series is known. The fully remastered version will include a Newlywed Mode where the protagonist can choose a NPC partner that can participate in new story episodes.



Zanki Zero Delayed to April https://rpgamer.com/2019/02/zanki-zero-delayed-to-april/ https://rpgamer.com/2019/02/zanki-zero-delayed-to-april/#respond Fri, 15 Feb 2019 19:17:32 +0000 https://rpgamer.com/?p=42840 Spike Chunsoft has announced a delay for the western release of dungeon-crawling RPG Zanki Zero: Last Beginning. Previously set for release for PlayStation 4 and PC on March 19, 2019, the game will now be released on April 9, 2019, in both North America and Europe. The game will be available physically and digitally for PlayStation 4, or through Steam on PC. The game’s soundtrack will be included in the game’s Day One Edition on PlayStation 4 and as an early purchase bonus on Steam.

Zanki Zero is developed by Spike Chunsoft along with Lost Dimension developer Lancarse. The game sees players controlling a group of eight clones on Gareki Island. The clones are supposedly the last remnants of humanity, and have a shortened lifespan of just thirteen days, but can be brought back as new clones by a special machine that retains their memories, personalities, and skills.


Element: Space Out Now on PC https://rpgamer.com/2019/02/element-space-out-now-on-pc/ https://rpgamer.com/2019/02/element-space-out-now-on-pc/#respond Fri, 15 Feb 2019 19:16:44 +0000 https://rpgamer.com/?p=42838 Argentina-based publisher Inca Games has released the debut title from its in-house development studio Sixth Vowel. Element: Space, a squad-based tactical RPG, is available now for PC via Steam and the Humble Store, with a limited-time launch price of $19.99, going up to $29.99 at a currently-unspecified date. The game will also be available through GOG.com at a later date.

Element: Space follows spacecraft captain Christopher Pietham, who leads a squad through an intergalactic conflict. The game features a turn-based combat system utilising both melee and ranged weapons, as well as eight potential companions and branching storylines and upgrade trees.


Warhorse Studios Acquired by THQ Nordic https://rpgamer.com/2019/02/warhorse-studios-acquired-by-thq-nordic/ https://rpgamer.com/2019/02/warhorse-studios-acquired-by-thq-nordic/#respond Fri, 15 Feb 2019 11:33:07 +0000 https://rpgamer.com/?p=42749 In its latest studio acquisition, THQ Nordic’s subsidiary Koch Media has announced it has purchased Warhorse Studios, the developer behind 2018’s open-world RPG Kingdom Come: Deliverance. Warhorse also took this opportunity to announce that Kingdom Come has shipped over 2 million units since its debut on February 13 last year.

Kingdom Come: Deliverance is an open-world action RPG where the player takes the role of an unassuming blacksmith’s son in early 1400s Bohemia during the reign of unambitious monarch, King Wenceslas. The game was originally unveiled as a Kickstarter project in 2014 and eventually went on to be published by Deep Silver, another subsidiary of THQ Nordic and Koch Media.

Deltarune Coming to Switch https://rpgamer.com/2019/02/deltarune-coming-to-switch/ https://rpgamer.com/2019/02/deltarune-coming-to-switch/#respond Fri, 15 Feb 2019 05:21:07 +0000 https://rpgamer.com/?p=42813 At the recent Nintendo Direct, Toby Fox announced that Deltarune is coming to the Switch. Going under the title Deltarune Chapter 1, the first part of the work-in-progress game will arrive on the console for free on February 28, 2019. Future chapters will be made available for the console at an unspecified cost.

The follow-up to Undertale, Deltarune puts players in control of Kris who, along with fellow classmate Susie, is transported to a “Dark World” where the two are informed that they are destined to restore its balance. The first part of the game is available now on PC, with Fox announcing that a PlayStation 4 port is also in the works.


ToeJam & Earl: Back in the Groove Physical Releases Available Friday https://rpgamer.com/2019/02/toejam-earl-back-in-the-groove-physical-releases-available-friday/ https://rpgamer.com/2019/02/toejam-earl-back-in-the-groove-physical-releases-available-friday/#comments Thu, 14 Feb 2019 21:01:10 +0000 https://rpgamer.com/?p=42808 Limited Run Games has announced that physical editions for ToeJam & Earl: Back in the Groove will be available to pre-order on its official website from tomorrow, February 15, 2019. There are two editions, both for PlayStation 4 and Nintendo Switch. The standard edition will be available to pre-order for a 45-day period starting at 10am EST. Meanwhile, the limited Collector’s Editions will be made available in two batches at 10am EST and 6pm EST. The Collector’s Edition includes the following:

  • Physical copy of the game for PlayStation 4 or Nintendo Switch
  • Themed packaging
  • Map puzzle board with 25 combinations
  • Four pins including the four main characters plus two blind Earthling pins out of a selection of six
  • Ten pin stands
  • Cutout environment standees
  • Cassette soundtrack and soundtrack download code
  • 18″ x 24″ poster

ToeJam & Earl: Back in the Groove is a revival of the action roguelike series and is developed by HumaNature Studios, which was founded by series creator Greg Johnson. The game is set to be released digitally on March 1, 2019, for PC, Mac, Linux, PlayStation 4, Xbox One, and Nintendo Switch.

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Episode 106: Yokai Quest – Q&A Quest https://rpgamer.com/2019/02/episode-106-yokai-quest-qa-quest/ https://rpgamer.com/2019/02/episode-106-yokai-quest-qa-quest/#comments Thu, 14 Feb 2019 20:43:45 +0000 https://rpgamer.com/?p=42805 This week in Q&A Quest, we discuss the glorious pun-filled adventures of Yo-Kai Watch 3. We also discuss Kingdom Hearts III and the various Disney worlds featured in the franchise.

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Fire Emblem: Three Houses Set for July, Details Revealed https://rpgamer.com/2019/02/fire-emblem-three-houses-set-for-july-details-revealed/ https://rpgamer.com/2019/02/fire-emblem-three-houses-set-for-july-details-revealed/#comments Thu, 14 Feb 2019 17:37:21 +0000 https://rpgamer.com/?p=42790 Nintendo devoted a portion of its recent Nintendo Direct presentation to upcoming tactical RPG Fire Emblem: Three Houses. In addition to providing details about the game’s story, Nintendo announced that the game will be released worldwide for Nintendo Switch on July 26, 2019. The game will available in standard physical and digital editions as well as in a special Seasons of Warfare Edition that includes:

  • Physical copy of Fire Emblem: Three Houses
  • SteelBook case
  • Soundtrack selection CD
  • Hardcover art book
  • 2020 calendar


Fire Emblem: Three Houses puts players in the role of a mercenary who is recruited to be become an instructor for the Officer’s Academy at Garreg Mach Monastery. The monastery sits in the middle of the continent of Fódlan, inbetween its three main powers: the Adrestian Empire, the Kingdom of Faerghus, and the Leicester Alliance. It is the home of the Church of Seiros and the Knights of Seiros, which aims to maintain order in Fódlan.

The Officer’s Academy is split into three houses, each representing one of the continent’s powers: the Black Eagles for the Adrestian Empire, the Blue Lions for the Kingdom of Faerghus, and the Golden Deer for the Leicester Alliance. Players choose one of these houses to lead the students of. Each house has its own leader of high standing in their respective nations. Edelgard, heir apparent of the empire, leading the Black Eagles; Prince Dimitri leading the Blue Lions; and Claude, heir of family in charge of the Leicester Alliance, leading the Golden Deer.

Students of the Officer’s Academy are expected to travel across the continent and gain real battle experience on missions such as defeating bandits or suppressing rebellions. Players can tutor their students, increasing their ability with magic or weapons, or learning new skills. Students can also interact with each other and strengthen their bonds, resulting in support options in battle.



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PlatinumGames’ Astral Chain Coming to Switch in August https://rpgamer.com/2019/02/platinumgames-astral-chain-coming-to-switch-in-august/ https://rpgamer.com/2019/02/platinumgames-astral-chain-coming-to-switch-in-august/#respond Thu, 14 Feb 2019 17:35:24 +0000 https://rpgamer.com/?p=42778 During its most recent Nintendo Direct presentation, Nintendo revealed Astral Chain, a new action RPG from PlatinumGames. The game is set to be released exclusively on Nintendo Switch on August 30, 2019.

Astral Chain is being directed by Takahisa Taura, game designer on NieR: Automata, and is being supervised by Bayonetta creator Hideki Kamiya. The game puts players in control of a police special forces unit in a multicultural futuristic city, working with a special living weapon known as the Legion.



Digital Store Weekly Round-Up (February 14, 2019) https://rpgamer.com/2019/02/digital-store-weekly-round-up-february-14-2019/ https://rpgamer.com/2019/02/digital-store-weekly-round-up-february-14-2019/#respond Thu, 14 Feb 2019 17:20:50 +0000 https://rpgamer.com/?p=42596 Welcome to RPGamer’s weekly digital store round-up. In this column we look to provide our readers with updates on recent releases and sales for RPGs across the digital marketplace.


New Releases

    • Alvastia Chronicles (PS4, Switch)
    • Away: Journey to the Unexpected (PC)
    • Element: Space (PC)
    • Final Fantasy IX (Switch, One)

It’s a calmer week for new releases. Element: Space releases on PC, Kemco’s Alvastia Chronicles comes to PlayStation 4 and Nintendo Switch, Away: Journey to the Unexpected releases on PC after coming to console last week, and Final Fantasy IX releases on both Switch and Xbox One.


Sales and Discounts

The current North American PlayStation Store deals include Anima: Gate of Memories – The Nameless Chronicles, Assassin’s Creed Odyssey, Assassin’s Creed Origins, the Atelier Arland trilogy, Deiland, Moonlighter, Tom Clancy’s The Division, and Zenith.

Meanwhile, the European store continues its sales from last week. There is a Big Games, Big Discounts sale that includes Assassin’s Creed Odyssey, Borderlands 2 VR, Destiny 2, Diablo III, and Yakuza 6. There are also new Games Under €15/£13 and Games Under €5/£4 featuring Abo Khashem, Borderlands: The Handsome Collection, Darkest Dungeon, Desert Child, Deus Ex: Mankind Divided, Lords of the Fallen, Moonlighter, Necropolis, Valkyria Revolution, Wizard of Legend, Zenith, Citizens of Earth, and Mount & Blade: Warband.

The Xbox Store’s weekly sales include Anima: Gate of Memories, Borderlands: The Handsome Collection, Diablo III, Die for Valhalla, Monster Hunter: World, Moonlighter, Okami HD, The Technomancer, The Witcher 3, Vampyr, XCOM 2, Ys Origin, Borderlands, Borderlands 2, Borderlands: The Pre-Sequel, Bound by Flame, The Witcher 2, and XCOM: Enemy Within.

The current American Nintendo eShop deals include Anima: Gate of Memories, the Atelier Arland trilogy, Diablo III, Exorder, Moonfall Ultimate, Moonlighter, Portal Knights, and Undertale. Europe has deals on Switch titles Crypt of the NecroDancer, Diablo III, Die for Valhalla, Monster Hunter Generations Ultimate, Moonfall Ultimate, Moonlighter, Okami HD, Portal Knights, and Undertale.

Steam‘s current sales include Borderlands, Pathfinder: Kingmaker, Moonlighter, Crypt of the NecroDancer, and The Long Journey Home. GOG.com‘s newest deals include XCOM: Enemy Unknown, Lords of the Fallen, Rogue Legacy, and Moonlighter. Meanwhile, The Humble Store has deals on Tom Clancy’s The Division, XCOM 2, Deus Ex: Mankind Divided, Borderlands, and Children of Zodiarcs.

New Tokyo RPG Factory Title Announced https://rpgamer.com/2019/02/new-tokyo-rpg-factory-title-announced/ https://rpgamer.com/2019/02/new-tokyo-rpg-factory-title-announced/#respond Thu, 14 Feb 2019 14:55:59 +0000 https://rpgamer.com/?p=42757 Square Enix and I Am Setuna and Lost Sphear developer Tokyo RPG Factory have announced a new title, Oninaki. The game is an action RPG and set to be released this summer for PC, PlayStation 4, and Nintendo Switch.

Oninaki follows a man named Kagachi who is duty-bound in his role as a Watcher to sever the connections between the world and those who linger in it after death. His guidance allows those wandering souls to continue the cyclical process of reincarnation.


Dragon Quest XI S, Dragon Quest Builders 2 Western Releases Confirmed https://rpgamer.com/2019/02/dragon-quest-xi-s-dragon-quest-builders-2-western-releases-confirmed/ https://rpgamer.com/2019/02/dragon-quest-xi-s-dragon-quest-builders-2-western-releases-confirmed/#comments Thu, 14 Feb 2019 14:55:37 +0000 https://rpgamer.com/?p=42752 Square Enix has announced that both Dragon Quest XI S: Echoes of an Elusive Age — Definitive Edition and Dragon Quest Builders 2 will be released in North America and Europe. Dragon Quest XI S, the Nintendo Switch version of the game whose PlayStation 4 release won RPGamer’s Game of the Year 2018, will be released sometime in the fall of 2019. This enhanced version of the game will add new character-specific stories, an increased battle speed option, fully orchestrated field and battle music, and the ability to switch between HD and 16-bit visuals.

Meanwhile, Dragon Quest Builders 2, a sequel to the 2016 crafting-focused title, will be released for PlayStation 4 and Nintendo Switch on July 12, 2019. The sequel features an all-new original story, online multiplayer for up to four players, and multiple other new features such as bigger structures, water manipulation, and more.


Dragon Quest XI S Screenshots


Dragon Quest Builders 2 Screenshots


Dragon Quest XI S Trailer


Dragon Quest Builders 2 Opening Boy Version


Dragon Quest Builders 2 Opening Girl Version


Dragon Quest Builders 2 Gameplay Video

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Final Fantasy IX Out on Switch, Xbox One; Chocobo’s Mystery Dungeon, Final Fantasy VII Dates Revealed https://rpgamer.com/2019/02/final-fantasy-ix-out-on-switch-xbox-one-chocobos-mystery-dungeon-final-fantasy-vii-dates-revealed/ https://rpgamer.com/2019/02/final-fantasy-ix-out-on-switch-xbox-one-chocobos-mystery-dungeon-final-fantasy-vii-dates-revealed/#respond Thu, 14 Feb 2019 14:51:55 +0000 https://rpgamer.com/?p=42748 Final Fantasy IX is now available worldwide for Nintendo Switch and Xbox One. The game is available digitally from the eShop and Xbox Game Store priced at $20.99. The release offers new features including high-definition movies and character models, auto-save functionality, and more.

In addition, Square Enix has announced western release dates for Chocobo’s Mystery Dungeon: Every Buddy! and Final Fantasy VII‘s Nintendo Switch and Xbox One versions. Chocobo’s Mystery Dungeon: Every Buddy! — an updated version of Wii title Final Fantasy Fables: Chocobo’s Dungeon — will be released for PlayStation 4 and Nintendo Switch on March 20, 2019. Meanwhile, Final Fantasy VII will be released for Nintendo Switch and Xbox One on March 26, 2019, and include similar features to the Final Fantasy IX release.


Movies for Ni no Kuni and Dragon Quest V in Development https://rpgamer.com/2019/02/movies-for-ni-no-kuni-and-dragon-quest-v-in-development/ https://rpgamer.com/2019/02/movies-for-ni-no-kuni-and-dragon-quest-v-in-development/#respond Thu, 14 Feb 2019 12:30:16 +0000 https://rpgamer.com/?p=42618 The Dragon Quest and Ni no Kuni franchises are receiving film adaptations.  Square Enix announced Dragon Quest: Your Story, a 3D animated movie based on Dragon Quest V: Hand of the Heavenly Bride whereas Warner Bros and Level-5 will work together to bring an original movie based on the Ni no Kuni franchise to the big screen. Both movies are expected to release in Japan in the summer of 2019.

The below gallery has concept art for the Ni no Kuni film. The movie involves another realm that is apart from the real world. Yuu and Haru are childhood friends that will need to travel between worlds as they attempt to save Kotana, a dear friend of theirs.



Source: Gematsu


Anthem Suits Up for Launch Trailer https://rpgamer.com/2019/02/anthem-suits-up-for-launch-trailer/ https://rpgamer.com/2019/02/anthem-suits-up-for-launch-trailer/#respond Thu, 14 Feb 2019 01:59:29 +0000 https://rpgamer.com/?p=42615 Electronic Arts and BioWare have released the official launch trailer for their upcoming Anthem. The video, featuring an orchestral rendition of Ozzy Osbourne’s Crazy Train, combines cinematics with gameplay footage of a group of Freelancers and the Javelin exosuits they pilot onto the battlefield. Teams of up to four players can band together to explore the open world and complete missions as well as freelance assignments.

Anthem is set for release on February 22, 2019, for PlayStation 4, Xbox One, and PC. An open demo has been available to interested players since February 1, with those participating receiving a special in-game item.