RPGamer https://rpgamer.com "O, woe is me, doomed to never realize the full depth of my good looks and charisma." Fri, 17 Aug 2018 13:16:26 +0000 en-US hourly 1 https://wordpress.org/?v=4.9.8 https://rpgamer.com/wp-content/uploads/2017/10/cropped-rpgamer_shield-150x150.png RPGamer https://rpgamer.com 32 32 Another Trio Returns for Trails of Cold Steel IV https://rpgamer.com/2018/08/another-trio-returns-for-trails-of-cold-steel-iv/ https://rpgamer.com/2018/08/another-trio-returns-for-trails-of-cold-steel-iv/#respond Fri, 17 Aug 2018 13:16:26 +0000 https://rpgamer.com/?p=30663 Nihon Falcom has provided another update for the upcoming The Legend of Heroes: Trails of Cold Steel IV, showcasing three more characters appearing in the game, who will be familiar to series fans. Much like the previous trio revealed in July, these characters and the inherent spoiler-filled nature of their appearance means that their identities will not be stated here and those interested in learning who they are will need to advance through the gallery below.

Trails of Cold Steel IV follows the events of Trails of Cold Steel III, and will conclude the Cold Steel subseries that takes place in the Erebonian Empire. The game will be released in Japan on September 27, 2018, exclusively on PlayStation 4. No announcement has been made regarding a western release for either Cold Steel III or Cold Steel IV, though the previous two titles were released in North America and Europe by XSEED Games.



Source: Gematsu

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Divinity: Original Sin II Definitive Edition Gets Definitive Trailer https://rpgamer.com/2018/08/divinity-original-sin-ii-definitive-edition-gets-definitive-trailer/ https://rpgamer.com/2018/08/divinity-original-sin-ii-definitive-edition-gets-definitive-trailer/#respond Fri, 17 Aug 2018 11:46:24 +0000 https://rpgamer.com/?p=30651 Larian Studios has put together an all-encompassing trailer for Divinity: Original Sin II – Definitive Edition. The trailer offers a broad look at the many of the game’s features, from character creation to cooperative elements of the game. The Definitive Edition will also contain updated user interface, new combat encounters, and new difficulty modes.

Released on PC last year, Divinity: Original Sin II has up to four players take control of the Godwoken, avatars of the Gods of Rivellon, who have the potential to assume the mantle of the Divine. The game will release on PlayStation 4 and Xbox One on August 31, 2018. Alex Fuller’s review of the PC version can be found here.


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Deep Silver and Nine Dot Studios Announce Outward https://rpgamer.com/2018/08/deep-silver-and-nine-dot-studios-announce-outward/ https://rpgamer.com/2018/08/deep-silver-and-nine-dot-studios-announce-outward/#respond Fri, 17 Aug 2018 04:26:18 +0000 https://rpgamer.com/?p=30636 Deep Silver, Nine Dot Studios, and Maximum Games are coming together to release the survival action-RPG Outward. The game is coming to the Playstation 4, Xbox One, and PC in early 2019 in both physical and digital formats.

In Outward, players will assume control of a wandering adventurer whose only role is that of survival and exploration. Using both physical and magical means, players will be posed with threats from enemies, the environment, and mythical beasts. The game can be played either solo or with a friend cooperatively, online or split-screen.


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Vampyr Review https://rpgamer.com/review/vampyr-review/ https://rpgamer.com/review/vampyr-review/#respond Fri, 17 Aug 2018 03:49:50 +0000 https://rpgamer.com/?post_type=review&p=30447 London is Calling

By comparison to their undead cousin the zombie, vampires do not nearly get the same amount of representation. They do have the distinct advantage of being far more interesting to adapt as a player character. Their autonomy, unique abilities, and natural limitations make for an engaging design element from which to build a game. Dontnod Entertainment has now thrown its hat into the ring with Vampyr, an action RPG that embraces the monster of folklore in a setting befitting of its legendary nature. This makes a game that is distinct in its identity but falls short of entirely delivering on its admittedly promising premise.

Set during the height of the Spanish flu epidemic that plagued London in the early twentieth century, Vampyr features Jonathon Reid, a premier surgeon recently returned from the front lines of World War I. Soon after his arrival, he is attacked and transformed into a vampire. The traumatic nature of the change robs him of the memory of his attacker and situation. In this new state of bloodlust, his first victim as a vampire is his sister. On the run from the law and in a fraught mental state, Jonathon is taken in by Doctor Edgar Swansea, who offers him a job at Pembroke Hospital.


London doesn’t get much brighter than this.

It’s then that the game’s limited but dense take on London begins to open up. As a newly minted vampire, Jonathon is limited to prowling the city at night. With the general populace fast asleep, the streets are filled with various skals — low-powered, animalistic vampires that aren’t cool enough for the full repertoire of abilities — and members of the Guard of Priwen, an organization of vampire slayers. More advanced vampires appear as the game continues, but skals and members of the Priwen will comprise most of the enemies encountered throughout the game. Conveniently, vampires and the Priwen members will fight each other if they happen across one another. Inconveniently, they will primarily prioritize Jonathon.

For taking up as much of the game’s running time as it does, combat in Vampyr is very hit or miss. Jonathon has access to various one-handed, off-handed, and two-handed weapons, each with different makeups of damage, stun damage, or blood siphoning. Stun damage deals damage to an enemy’s stamina bar which, when empty, will leave an enemy open to being bitten, restoring some of Jonathon’s health and blood. Blood is used to activate vampire abilities and can also be gained through the use of some weapons. These vampiric abilities help to shake up combat and offer powerful combat tricks such as teleporting dashes, shields, throwable blood spears, and invisibility. There are also several incredibly powerful ultimate attacks that are tied to a cooldown but can help to maintain control during a fight.

It’s unfortunate that the combat can’t quite remain interesting throughout the entire game. Early on new abilities come frequently but by midgame they taper off in favor of reinforcing existing ones. Part of this is Vampyr’s surprising ability to keep combat difficult throughout the game. Fighting random enemies on the street offers only meager amounts of experience. The primary means by which Jonathon obtains experience is feeding off of the major NPCs that populate the game. Many of them start off worth a considerable amount, but completing side quests for them and learning more about them will make them even more valuable. However, killing off NPCs will have a downside as each of the game’s four districts is tied to the health of its residents. Lose too many and the vampire presence in each of them becomes worse and worse, making traversal more difficult. Any potential storylines not yet unlocked by NPCs will be lost for good. It’s a balance the game manages to strike with confidence and mostly works. When trying to keep as many people alive as possible, combat, and by extension the game, becomes increasingly difficult. This also comes into play with how Jonathon levels up. Deterioration or improvement of districts only occurs whenever Jonathon sleeps, which he must do to level up. It’s another risk versus reward conceit that keeps Vampyr’s decision-making interesting.


Despite looking like a werewolf, that’s actually a vampire.


If only that helped keep the game’s combat interesting. Vampyr features the now-standard health, mana (blood), and stamina system that dominates many action RPGs today, but does not manage to keep it fresh throughout the playtime. Due to a lack of experience, the game leaves little opportunity to diversify movesets, instead encouraging focus on several chosen few. This means most of what the game has to offer will be seen by the halfway point, leaving the second half lacking in new challenges. Weapons can be upgraded, each level generally offering one of two options to further improve the weapon. This allows for better specializations in builds but feels necessary to keep up with the game’s combat.

It’s when the game takes a break from slicing up vampires that it truly shines. Vampyr is an engrossing picture of a city on the brink of despair and its writing and atmosphere only reinforce that. Most of the NPCs do end up feeling a tad bit like slightly more fleshed out RPG townspeople, but at the very least they are well-written ones. The game spends so much time being a detective-style mystery that sometimes it felt like it should be one full-time. While not an open-world game by any stretch of the name, exploring Vampyr’s alleys and decrepit buildings gives plenty of small but intriguing details on the world and its characters. It is a game that manages to make the most of its location.

The same cannot be said of the game’s main story. What starts off in an exciting and mysterious manner again loses its way somewhere around the midpoint. Initially a slow introduction that eases the player into both London and its underworld of vampires that inhabit it abruptly gives way to long expository scenes of lore jargon that isn’t impossible to keep up with but has little payoff, emotional or otherwise. As the game escalates towards its inevitable, clichéd conclusion, some of the game’s bosses and setpieces become more memorable, but the moving parts around them all feel rushed and unearned.

Jonathon Reid occasionally remembers that he is a doctor.


The flow of the game isn’t helped by some pretty egregious loading times and inconvenient checkpoints, leading to plenty of situations where players may find themselves fighting the same groups of enemies more than once. There was also occasional stuttering on the PlayStation 4, particularly during transitions between zones. On the other hand, Olivier Deriviere’s score is remarkable, mixing discordant tones and unnerving strings to carry the bleakness of the game’s subject material. The game isn’t the prettiest ever made but solid art direction helps to cover up its budgetary limitations.

Vampyr is a game I wanted to like a lot and the game is split between what works and what doesn’t. Combat could use an overhaul, as smoothing out the action would help in the moment-to-moment gameplay. Offering more combat options or spacing the game out better could make the game progress at a more consistent rate and help to hold interest. The game’s story feels like it was rushed to meet a deadline even as its characters are exceptional and the gameplay systems that support the cast are the strongest points of the game. For those looking for a unique, dread-filled experience in the RPG realm, Vampyr offers a type of game seldom seen. But much like the streets of 1918 London, expect a few bumps along the way.

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Diablo III Coming to Nintendo Switch https://rpgamer.com/2018/08/diablo-3-coming-to-nintendo-switch/ https://rpgamer.com/2018/08/diablo-3-coming-to-nintendo-switch/#comments Fri, 17 Aug 2018 02:22:04 +0000 https://rpgamer.com/?p=30600 Blizzard Entertainment is releasing its 2012 action-RPG, Diablo III, on the Nintendo Switch later this year. This definitive edition, Diablo III: The Eternal Collection, includes the Reaper of Souls expansion, the Rise of the Necromancer pack, and some exclusive bonus items for the Nintendo Switch.

Diablo III: The Eternal Collection is an award-winning action-RPG with seven different character classes, a five-act campaign, and end-game content such as the Nephilim Rifts, which let players grind for high level weapons and gear. The game can be played solo or with up to three other friends via the same Nintendo Switch system, linking systems wirelessly, or through the Nintendo Switch Online service.


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Kickstarter Check-In: Boyfriend Dungeon https://rpgamer.com/2018/08/kickstarter-check-in-boyfriend-dungeon/ https://rpgamer.com/2018/08/kickstarter-check-in-boyfriend-dungeon/#comments Thu, 16 Aug 2018 20:22:16 +0000 https://rpgamer.com/?p=30569 Moon Hunters developer Kitfox Games has begun a Kickstarter campaign for its newest title, Boyfriend Dungeon. The game is a dungeon-crawling action RPG where the player’s weapons transform into people, whom players can take on dates and grow their relationship with in order to become a more powerful fighting team.

The game features six weapons. Talwar, Dagger, Epee, Lasersaber, and Glaive all transform into humans, while the sixth, Brass Knuckles, transforms into a cat. Players can take their transofrmed weapons on dates to areas like the beach or a club and form bonds with multiple weapons with their customised character without gender restrictions.



Boyfriend Dungeon is set in Verona Beach, California, which hosts dungeons (or “dunj”) that are home to dangerous monsters. People earn money by venturing into the dunj. Each dunj features its own monster type and challenge, as well as potential dating spots.

The Kickstarter campaign has already passed its funding goal, and is set to finish on September 15, 2018. Boyfriend Dungeon is planned for release on PC, Mac, and Linux in late 2019, with those who pledge at least C$20 receiving a digital copy of the game as part of their backer rewards.



Please note that RPGamer’s crowdfunding coverage is solely at staff discretion. Campaigns may send a press release to news@rpgamer.com, but are asked to please not personally petition RPGamer staff via e-mail or social networking. Coverage is not guaranteed. Thank you!

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Iron Danger Shows Some Pre-Alpha Combat https://rpgamer.com/2018/08/iron-danger-shows-some-pre-alpha-combat/ https://rpgamer.com/2018/08/iron-danger-shows-some-pre-alpha-combat/#respond Thu, 16 Aug 2018 20:19:23 +0000 https://rpgamer.com/?p=30579 Action Squad Studios has released a new video for its upcoming tactical RPG Iron Danger. The video comes in at just under four minutes and shows some combat from a pre-alpha build of the game. Combat is real-time but lets players both pause and rewind time.

Iron Danger is based on Nordic mythology, particularly The Kalevala and Finnish folklore. The game stars Kipuna, a village girl who is granted power over time and death. She leads a group of heroes as they become embroiled in a war between the city of Kalevala, ruled by an immortal, and the armies of Northlanders led by their Witch Queen. Iron Danger is planned for release on PC, PlayStation 4, and Xbox One in 2019.


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Haunted Dungeons: Hyakki Castle Coming to Console https://rpgamer.com/2018/08/haunted-dungeons-hyakki-castle-coming-to-console/ https://rpgamer.com/2018/08/haunted-dungeons-hyakki-castle-coming-to-console/#respond Thu, 16 Aug 2018 20:19:07 +0000 https://rpgamer.com/?p=30583 Japanese publisher Happinet has announced that its dungeon-crawler Haunted Dungeons: Hyakki Castle will be coming to consoles worldwide. The game will be released digitally for PlayStation 4 and Nintendo Switch on August 30, 2018, priced at $13.99/€11.99/£10.99.

Haunted Dungeons: Hyakki Castle was originally released for PC via Steam in 2017 under the title Hyakki Castle. The real-time dungeon-crawling RPG is set in a mysterious castle during the Edo Period of Japan, and features a unique two-party system where the player can split their party into different groups, each moving separately and potentially allowing for a powerful pincer attack.


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Episode 85: Q&A Patrol – Q&A Quest https://rpgamer.com/2018/08/episode-85-qa-patrol-qa-quest/ https://rpgamer.com/2018/08/episode-85-qa-patrol-qa-quest/#comments Thu, 16 Aug 2018 19:29:47 +0000 https://rpgamer.com/?p=30580 This week in Q&A Quest, we discuss the current popularity level of MMORPGs. We also discuss our favorite fighting games.

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Etrian Odyssey Nexus Coming West in February https://rpgamer.com/2018/08/etrian-odyssey-nexus-coming-west-in-february/ https://rpgamer.com/2018/08/etrian-odyssey-nexus-coming-west-in-february/#comments Thu, 16 Aug 2018 18:06:44 +0000 https://rpgamer.com/?p=30533 Following its release in Japan earlier this month, Atlus has announced that it will be releasing Etrian Odyssey X in North America and Europe. The game, to be known as Etrian Odyssey Nexus in the west, will be released physically and digitally in both regions exclusively on Nintendo 3DS on February 5, 2018.

Etrian Odyssey Nexus is the sixth mainline game and the final title in the series for Nintendo 3DS, and looks to implement various systems and utilise many different classes from throughout the series’ history. The game features nineteen classes, eighteen taken from previous games in the series, plus a new Hero class.


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God Eater 3 Introduces New Character, Aragami Type, Bullet Creation https://rpgamer.com/2018/08/god-eater-3-introduces-new-character-aragami-type-bullet-creation/ https://rpgamer.com/2018/08/god-eater-3-introduces-new-character-aragami-type-bullet-creation/#respond Thu, 16 Aug 2018 18:06:23 +0000 https://rpgamer.com/?p=30536 Bandai Namco has provided more details and screenshots for its upcoming action RPG God Eater 3. The update introduces the new character Lulu, the new Guuzou Aragami type, and the returning bullet creation system that feature some changes from previous God Eater titles.

Lulu is one of the new Adaptive God Eaters that appear in the game. She hails from the port of Baran — which has been noted for often carrying out dangerous experiments — and confronts the player-created protagonist in the Ashlands. Lulu is the test subject for a special combat support system and is highly mobile. She has no family and has carried out many missions since being identified as AGE-compatible when a child.

The Guuzou is a new type of medium-sized, floating Aragami. It is covered in armour and often changes forms while releasing ranged attacks. Its defense form sees it hiding behind its armour and creating a barrier that stops long-range attacks, while its attack form lets it freely use its own distance attacks. The most effective tactics differ depending on which form it is currently in.

Finally, the bullet creator is a returning system when players can create their own specialised range attacks, utilising different types of elemental and targeting options. Unlike in previous games, where the bullets created are used the same way as regular bullets, God Eater 3’s creations use a separate cost system. The cost of each bullet is determined by its configuration, and players can only bring a certain number of these bullets with them — based on the cost — into battle.

God Eater 3 is the third mainline title in the series, and is being developed for PC and PlayStation 4. No release date has been given at this stage.



Source: Gematsu

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Digital Store Weekly Round-Up (August 16, 2018) https://rpgamer.com/2018/08/digital-store-weekly-round-up-august-16-2018/ https://rpgamer.com/2018/08/digital-store-weekly-round-up-august-16-2018/#respond Thu, 16 Aug 2018 18:05:05 +0000 https://rpgamer.com/?p=30490 Welcome to RPGamer’s weekly digital round-up. In this column we look to provide our readers with updates on recent releases and sales for RPGs across the digital marketplace.


New Releases

  • Cosmic Star Heroine (Switch)
  • Death’s Gambit (PC, PS4)
  • Fall of Light (One)
  • Next Up Hero (Switch)
  • Phantom Doctrine (PC, PS4)
  • Sword Legacy: Omen (PC)
  • The Bard’s Tale Trilogy (PC)
  • World of Warcraft: Battle for Azeroth (PC, Mac)

This week features a good number of releases for mid-August. World of Warcraft fans are now sinking their teeth into its Battle for Azeroth expansion. Meanwhile, Phantom Doctrine and Death’s Gambit both hit PC and PS4, while Xbox One RPGamers can check out Fall of Light. Sword Legacy: Omen and the first part of The Bard’s Tale Trilogy‘s remaster arrive on PC, and Cosmic Star Heroine and Next Up Hero are now out on Switch.


Sales and Discounts

The North American PlayStation Store features sales on Assassin’s Creed Origins, Dragon Age II, Dragon Age: Inquisition, Mars: War Logs, Mass Effect: Andromeda, Next Up Hero, Nine Parchments, Shiness, South Park, The Count Lucanor, Tom Clancy’s The Division, Touhou: Scarlet Curiosity, and Wizardry: Labyrinth of Lost Souls.

Meanwhile, PlayStation Europe’s Summer Sale continues, providing deals on many titles such as Monster Hunter: World, Yakuza 6, Akiba’s Beat, Conception II, Criminal Girls, Dragon Age, Lost Dimension, Ray Gigant, Sword Art Online, Tales of Zestiria, Trails of Cold Steel, Digimon Story, ELEX, Fallout 4, God Eater 2, .hack//G.U., Horizon Zero Dawn, Little Witch Academia, Ni no Kuni II, South Park: The Fractured but Whole, Tales of Berseria, Vampyr, and more.

The Xbox Store currently has deals for Anima: Gate of Memories, Assassin’s Creed Origins, Mordheim: City of the Damned, Numantia, The Dwarves, and Zenith, plus various pieces of expansion content for multiple titles.

The Nintendo eShop in America‘s has deals for AeternoBlade, Bit Dungeon+, Crypt of the NecroDancer, Darkest Dungeon, Die for Valhalla!, Etrian Odyssey V, Heroes of the Monkey Tavern, Joe Dever’s Lone Wolf, Radiant Historia: Perfect Chronology, and Wizard of Legend. The European eShop continues its summer sales on both Switch and 3DS.

Steam‘s sales include The Elder Scrolls Online, Icewind Dale: Enhanced Edition, Lords of Xulima, Lords of the Fallen, The Count Lucanor, and Avadon 3. GOG.com has deals for ELEX, SpellForce III, Undertale, and UnderRail. Meanwhile, The Humble Store includes offers on Legends of Eisenwald, The Long Journey Home, Skyrim VR, and Fallout 4 VR.

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Monster Hunter Generations Ultimate Cutting a Demo https://rpgamer.com/2018/08/monster-hunter-generations-ultimate-cutting-a-demo/ https://rpgamer.com/2018/08/monster-hunter-generations-ultimate-cutting-a-demo/#respond Thu, 16 Aug 2018 11:27:23 +0000 https://rpgamer.com/?p=30503 Capcom has announced that it has released a demo for the upcoming Monster Hunter Generations Ultimate. The demo, available on the Nintendo eShop now, will give players an opportunity to try out all six hunter styles and the new Prowler abilities. The demo will also feature local and online co-op.

Released in Japan last year as Monster Hunter XX, Generations Ultimate is an upgraded version of 2015’s Monster Hunter X. The game will see its western release on Nintendo Switch on August 28, 2018.

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Shenmue Shows Off Its Moves and Minigames https://rpgamer.com/2018/08/shenmue-shows-off-its-moves-and-minigames/ https://rpgamer.com/2018/08/shenmue-shows-off-its-moves-and-minigames/#respond Thu, 16 Aug 2018 11:27:17 +0000 https://rpgamer.com/?p=30501 Rounding out its series of “What is Shenmue?” videos, Sega has released a new trailer for the upcoming HD remaster of Shenmue I & II. The video gives an overview of both the game’s combat and the numerous minigames available during downtime such as fully-playable arcade games, forklift racing, and duck racing.

Released nearly two decades ago for the Dreamcast and Xbox, respectively, Shenmue I & II is set to release on PlayStation 4, Xbox One, and PC on August 21, 2018. The remasters will be feature complete, contain both modern and classic control methods, updated UI, and English and Japanese voice acting. Shenmue III is due sometime in 2019.



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RPG Backtrack Episode 192: Harpies, Dragons and Cavalry, Oh My https://rpgamer.com/2018/08/rpg-backtrack-episode-192-harpies-dragons-and-cavalry-oh-my/ https://rpgamer.com/2018/08/rpg-backtrack-episode-192-harpies-dragons-and-cavalry-oh-my/#comments Thu, 16 Aug 2018 01:24:47 +0000 https://rpgamer.com/?p=30466 The Saturn received a number of exclusive titles that have yet to be ported elsewhere, and among them were several Working Designs gems.  One that is very fondly remembered by those fortunate enough to have played it is Dragon Force, and there is quite a bit to say in its favor.

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Vestaria Saga Coming West in 2019, Steam Demo Imminent https://rpgamer.com/2018/08/vestaria-saga-coming-west-in-2019-steam-demo-imminent/ https://rpgamer.com/2018/08/vestaria-saga-coming-west-in-2019-steam-demo-imminent/#comments Wed, 15 Aug 2018 18:29:55 +0000 https://rpgamer.com/?p=30488 DANGEN Entertainment has announced that it will be bringing Vestaria Saga — a strategy RPG from Shouzou Kaga, one of the original creators of the Fire Emblem series — to North America and Europe. The game will be released in 2019, with a demo version set to be made available on Steam within the next day.

Vestaria Saga was originally released in Japan in 2016 and was developed using the SRPG Studio creation suite, which is set to be released on Steam next week. The game follows young warrior Zadrian as he is thrust into a conflict between his small coastal kingdom and the neighbouring empire.



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Phantom Doctrine Out Now on PC and PS4, Xbox One Verison Delayed to Next Week https://rpgamer.com/2018/08/phantom-doctrine-out-now-on-pc-and-ps4-xbox-one-verison-delayed-to-next-week/ https://rpgamer.com/2018/08/phantom-doctrine-out-now-on-pc-and-ps4-xbox-one-verison-delayed-to-next-week/#respond Wed, 15 Aug 2018 18:27:10 +0000 https://rpgamer.com/?p=30485 Tactical espionage RPG Phantom Doctrine is now available on PC and PlayStation 4, with a new launch trailer provided to mark the release. The game is available digitally for $39.99, with both platforms receiving a 20% launch discount until August 28, 2018. In addition, publisher Good Shepherd Entertainment and independent developer CreativeForge Games announced that the Xbox One version — initially planned for launch at the same time — has been pushed back to August 24, 2018.

Phantom Doctrine is set in the late stages of the Cold War and sees players commandinga cell of agents as they uncover a global conspiracy. Those looking to read more can check out RPGamer’s recent impression of the game.


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Battle for Azeroth Releases, Promising War https://rpgamer.com/2018/08/battle-for-azeroth-releases-promising-war/ https://rpgamer.com/2018/08/battle-for-azeroth-releases-promising-war/#comments Wed, 15 Aug 2018 11:38:12 +0000 https://rpgamer.com/?p=30457 Blizzard Entertainment has officially released the seventh expansion for its long-running MMO World of Warcraft: Battle for Azeroth on PC and Mac. Players have already begun sinking their teeth into the expansion but for those still curious Blizzard has a launch trailer, setting the stage for its conflict.

Battle for Azeroth positions both the Alliance and the Horde in all-out war. Alliance players will be drawn to the ancestral home of Jaina Proudmoore, Kul Tiras, while the Horde seek to forge an alliance with the Zandalari trolls. Each side will fight for control of Azerite, the precious lifeblood of the planet, to unlock new powers and bolster their faction’s forces. Additionally, everyone who buys the expansion will be granted a level boost to 110 in order to get to the front lines of the war right away.


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Dark Souls Descending on Switch in October https://rpgamer.com/2018/08/dark-souls-descending-on-switch-in-october/ https://rpgamer.com/2018/08/dark-souls-descending-on-switch-in-october/#respond Wed, 15 Aug 2018 11:36:16 +0000 https://rpgamer.com/?p=30456 Bandai Namco announced the release date for the delayed Dark Souls Remastered on Nintendo Switch. The title is set to arrive for the platform on October 19, 2018. Alongside its release will be the Solaire of Astora Amiibo which will unlock the “Praise the Sun” gesture from the beginning of the game. An online network test is planned for the game with more details to be released in the future.

Released for the PlayStation 4, Xbox One, and PC earlier this year, Dark Souls Remastered brings the 2011 title to modern consoles. The Switch version will run at thirty frames per second, 720p in handheld mode and 1080p in docked mode, and will feature multiplayer for up to four players in handheld mode and up to six docked.

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Banner of the Maid Receives ChinaJoy Trailer https://rpgamer.com/2018/08/banner-of-the-maid-receives-chinajoy-trailer/ https://rpgamer.com/2018/08/banner-of-the-maid-receives-chinajoy-trailer/#comments Tue, 14 Aug 2018 21:18:08 +0000 https://rpgamer.com/?p=30442 While at the ChinaJoy conference held earlier this month in Shanghai Chinese, developer CE-Asia released a new trailer for its upcoming title Banner of the Maid. The two-minute video introduces some more of the game’s characters — who are based on key people from the latter stages of the French Revolution, during which Napoleon Bonaparte rose to power — as well as showing some of its tactical RPG gameplay.

Players control Pauline Bonaparte, a new graduate of a military academy and the sister of Napoleon Bonaparte. While visiting her brother, Pauline is dragged into the ongoing revolution, with the game’s version of events incorporating unspecified fantasy elements. The game is planned for worldwide release sometime in 2018 for PC, PlayStation 4, and Nintendo Switch.


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