RPGamer https://rpgamer.com "He's naturally dense. It acts like insulation." Sat, 21 Jul 2018 17:15:29 +0000 en-US hourly 1 https://wordpress.org/?v=4.9.7 https://rpgamer.com/wp-content/uploads/2017/10/cropped-rpgamer_shield-150x150.png RPGamer https://rpgamer.com 32 32 To Hell with Hell Rises Onto Steam Early Access https://rpgamer.com/2018/07/to-hell-with-hell-rises-onto-steam-early-access/ https://rpgamer.com/2018/07/to-hell-with-hell-rises-onto-steam-early-access/#respond Sat, 21 Jul 2018 04:31:52 +0000 https://rpgamer.com/?p=29237 From publisher Deck13 and developed by Lazurite Games, To Hell with Hell is a top-down, pixel-art rogue-lite with bullet hell elements. Themed for a more mature crowd, the game has players taking on the role of Natasia, a Russian stripper who is on her way to work when she is dragged into literal hell. It seems that the ruler of hell, Asmodius, has been locked away by his enemies, and he’s summoned you to face down the legions of hellish beasts and help him escape. Naturally, this is done by equipping masks that transform Natasia into various forms — like a knight, demon, or clown — and give her special abilities. Choose your weapons, such as shovel, mortar, pumpgun, or unicorn, and traverse the randomly generated levels of the fiery underworld and beyond and save the lord of hell.

To Hell with Hell is available now for PC on Steam Early Access. The game costs $16.99, but during its first week on the storefront, a 20% off coupon is applied to all orders. For a quick look at the game in action, check out the trailer below.

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Magic Scroll Tactics Heads to Switch https://rpgamer.com/2018/07/magic-scroll-tactics-heads-to-switch/ https://rpgamer.com/2018/07/magic-scroll-tactics-heads-to-switch/#respond Fri, 20 Jul 2018 20:49:09 +0000 https://rpgamer.com/?p=29229 Japanese publisher Mediascape has announced that it will be releasing Otori Denshi’s Magic Scroll Tactics on Nintendo Switch. A release date has not been announced, nor is there news on if the Switch version will be released in English.

Magic Scroll Tactics is a side-scrolling tactical RPG with a heavy focus on elevation. The game was originally released for PC via Steam in both Japanese and English in April 2018.

 

 

Source: Gematsu

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Super Daryl Deluxe Adds Two-Player Co-op https://rpgamer.com/2018/07/super-daryl-deluxe-adds-two-player-co-op/ https://rpgamer.com/2018/07/super-daryl-deluxe-adds-two-player-co-op/#respond Fri, 20 Jul 2018 20:44:48 +0000 https://rpgamer.com/?p=29227 Dan & Gary Games has added two-player co-op to the PC version of its “RPG-vania” title Super Daryl Deluxe via a free beta-branch update. The co-op mode sees the additional player controlling a second, bluer version of main character Daryl as he adventures through the multidimensional rooms of Water Falls High School. The co-op mode will be added to the PlayStation 4 and Nintendo Switch version later this year, after the mode is fully released on Steam.

Super Daryl Deluxe is set in a multidimensional educational institute where classes take place in alternate worlds based on the subject. The game stars new student Daryl Whitelaw, who uses a mysterious self-help book to mix, customise, and upgrade over forty-five different powers.

 

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Disgaea 1 Complete Shows Its Refined Systems https://rpgamer.com/2018/07/disgaea-1-complete-shows-its-refined-systems/ https://rpgamer.com/2018/07/disgaea-1-complete-shows-its-refined-systems/#respond Fri, 20 Jul 2018 18:23:55 +0000 https://rpgamer.com/?p=29216 Nippon Ichi Software has released a new Japanese trailer for its upcoming remake of the first Disgaea game. This latest video for Disgaea 1 Complete (known in Japan as Disgaea Refine) showcases the tactical RPG’s various gameplay systems. The company also released three short character trailers for the main trio of protagonists: Laharl, Etna, and Flonne.

Disgaea 1 Complete is set to be released in Japan next week on July 26, 2018, for Nintendo Switch and PlayStation 4. NIS America will be releasing the game in North America for those same platforms on October 9, 2018, with a European release following a few days after on October 12, 2018.

 

 

 

 

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Enter the Gungeon Receives Free Expansion https://rpgamer.com/2018/07/enter-the-gungeon-receives-free-expansion/ https://rpgamer.com/2018/07/enter-the-gungeon-receives-free-expansion/#respond Fri, 20 Jul 2018 18:23:41 +0000 https://rpgamer.com/?p=29219 Dodge Roll Games and Devolver Digital have released a free expansion for bullet hell-roguelike hybrid Enter the Gungeon. Advanced Gungeons & Draguns adds various new features and content into the game, including new rooms, new enemies, new bosses, and a new Turbo Mode, as well as giving players the chance to take revenge on the Resourceful Rat. To mark the release of the expansion, the game itself is on sale for 50% off across its various platforms.

Enter the Gungeon was originally released in 2016 for PlayStation 4, PC, Mac, and Linux. The game was later ported to both Xbox One and Nintendo Switch in 2017.

 

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The Bard’s Tale to be Enshrined in a Physical Release https://rpgamer.com/2018/07/the-bards-tale-to-be-enshrined-in-a-physical-release/ https://rpgamer.com/2018/07/the-bards-tale-to-be-enshrined-in-a-physical-release/#respond Fri, 20 Jul 2018 12:03:00 +0000 https://rpgamer.com/?p=29164 Red Art Games has announced its first official limited release: The Bard’s Tale: Remastered and Resnarkled. The physical editions of the game will be available for pre-order on the company’s website on August 13, 2018, for PlayStation 4 and PlayStation Vita. Both versions will retail for €24.99 and will be released in Fall 2018. The PlayStation 4 version will be limited to five thousand copies while the PlayStation Vita version will be limited to three thousand copies.

Remastered in 2017 for the aforementioned platforms, The Bard’s Tale was originally released for the PlayStation 2 and Xbox. Featuring the voice work of Cary Elwes and Tony Jay, the game gives players control of the Bard, an opportunistic musician more concerned with carnal pleasures than heroic feats. As is inevitable for all game heroes, he gets caught up in a parody of a traditional RPG.

 

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Shin Megami Tensei: Strange Journey Redux Review https://rpgamer.com/review/shin-megami-tensei-strange-journey-redux/ https://rpgamer.com/review/shin-megami-tensei-strange-journey-redux/#comments Fri, 20 Jul 2018 03:31:07 +0000 https://rpgamer.com/?post_type=review&p=29084 Age of Extinction

Every few years I get in the mood to tackle something else from the massive Megami Tensei line of titles, and that synced conveniently with the release of Shin Megami Tensei: Strange Journey Redux. The word from this game’s original edition warned that it would be a considerable timesink, and that is most definitely still the case. Strange Journey in its Redux form actually manages to be even more of a timesink due to the addition of a mammoth new dungeon to explore, but at least this is not a complete waste of the many hours required to persevere. My urge to play anything else in the series has been successfully quashed for another year or two.

A baffling phenomenon in Antarctica called the Schwarzwelt has aroused the intense interest of decision-makers around the world. This phenomenon is slowly expanding from the South Pole and placing all land inside within a black border that is impenetrable to all scanning efforts. No drones sent into the Schwarzwelt have survived to return, and the images they managed to broadcast before contact was lost only produce more questions instead of answers. Four ships crewed with the most talented people possible are about to set out into the Schwarzwelt, in order to hopefully learn what is happening. Upon entering the area matters within quickly diverge from what was planned, and an already-dangerous mission sees its odds of success decrease further. The player takes the on role of a soldier recruited in the event that combat prowess is needed inside, something that quickly proves to be a helpful skill set to aid survival once the demons inside the Schwarzwelt appear.

Strange Journey Redux has an enormously ambitious narrative that attempts to detail a series of events through which a demonic takeover of the Earth could occur, while avoiding any obvious insertions of unbelievable methods to advance the plot. It has a fairly large cast of characters with some depth to their motivations. The personalities at play are not as complex as they could be, since certain key players are locked into paths regardless of what the player might choose. Such ambition is worthy of praise even when not everything the narrative attempts is a success, and Atlus USA’s typically strong localization ensures that what transpires remains gripping. This is an involving tale that manages to keep coming up with interesting developments throughout, and avoids treating the player like a dullard when doing so. Having three potential endings in the original game along with new material including additional endings for the Redux version ensures that plenty of time can be spent with this setting if desired.

Please be more specific. Who are they? If I knew, maybe it would mean something.

Efforts to give the player input into morality are where the narrative does not come off best, primarily thanks to the limited options available. Three morality tracks provide the options for responses in numerous scenarios, but often none of the available responses convey what the player would prefer to do. These segments definitely offer more shades of gray and realistic portrayals of humanity than will be found in most RPGs, but not nearly enough to represent the gamut of possibilities found in the real world.

Armed with a specialized suit that allows him to manipulate his surroundings, the protagonist wanders the multiple dungeons of Strange Journey while encountering plentiful demons along the way. In the vein of many other titles in this series, conversation with just about all battle participants is possible and often encouraged. Demons come with a sizable variety of personality traits, from old fogeys to creatures incapable of uttering more than guttural grunts. Conversation will frequently net rewards, and many demons are perfectly willing to join the player’s stable of party members if the right incentives are submitted. The chance also exists that the player will manage to infuriate instead of ingratiate, but the plentiful options for talking things through are both interesting and worthwhile.

Many demons cannot be convinced to join the player and must be created through fusion. All defeated bosses and numerous scarce beings not regularly encountered can be created via the combination of demons extant in the current stock, which is an absorbing process that will divert a substantial amount of time. As in other games from the series, what can be created is strictly limited by the protagonist’s current level, which at least provides an excellent reason to seek out additional combat. Fused demons can also inherit certain valuable abilities from previously-acquired party members, giving more incentives to spend time with this system.

Demonee-Ho will treat you like dirt, and you will like it, soldier!

Combat itself is a relatively straightforward turn-based affair in which the player and up to three companion demons duke it out against adversaries. Due to the presence of various elemental affinities and weaknesses, there is no such thing as a character optimal for every situation. Some enemies absorb or reflect attacks of specific types, and status ailments work regularly if the recipient is not immune. An important battle component is the automatic supporting attacks unleashed when an enemy’s weakness is hit, something that is most helpful against defensively-powerful opponents. Bosses require attention to be paid, as some of their abilities can destroy an unsuspecting player on even the lowest difficulty.

Navigation of the dungeons is often no less a task than prevailing in altercations, as these are sizable places with many devious tricks to tax the player. One-way doors and poisonous floor tiles are just the beginning — soon enough other nasty elements such as holes in the ground and teleporter mazes add to the bedlam. Patience and the presence of an automap on the lower screen aid in unraveling these tricky places, which are addictive to explore even as they befuddle. Strange Journey oddly locks off certain parts of dungeons until New Game Plus mode is achieved, and it is bothersome to see such locations appear on the map without any way to explore them, especially when the game already requires around eighty hours to complete.  That time can be lowered a bit by attempting to plow through the game without stopping to look around, but a great number of optional missions that usually ask for thorough navigation of the dungeons also exist to contribute still more content.

Redux adds a number of options to the mix, starting with the ability to choose a difficulty upon beginning the game. Casual challenge is not a cakewalk but does make things more manageable. The major addition to Redux is a new character’s appearance in the second dungeon which opens the Womb of Grief, a completely new area which itself takes at least twenty hours to explore. Going through the Womb of Grief is optional but yields extremely helpful abilities that can tailor random encounter rates to the player’s liking and make dungeon navigation much easier. Among the very helpful things to be gained in the Womb of Grief is a function that shows where a teleporter will take the party, something that otherwise is dependent entirely upon memory. Unless one waits until near the end of the game, it is impossible to explore the Womb of Grief in one trek, since its lower portions can only be unlocked once various abilities to open multiple types of sealed areas in the main storyline are achieved. Each new floor represents a completely different undertaking and exploring the place is a worthwhile endeavor. Going through it also broadens the game’s conclusion options.

Want to make your life easier? Get these and turn them on.

Inventory arrangement is not one of this game’s strong suits due to the sheer amount of time it can take. Each specific item has an individual maximum amount that can be in the player’s possession, which at least eliminates the need to constantly return to home base in order to dump surplus supplies. Most new creations of the home base crew available for purchase require very distinct components that enemies and environments won’t consistently produce, and this can lead to many occasions where a tempting thing is inaccessible until the player tediously acquires its constituent ingredients. Just sifting through the huge mass of acquired materials in order to sell what is unnecessary also takes a very long time when several hundred possibilities are present. In most other ways the interface is functional, but this tediousness is difficult to overlook.

Strange Journey Redux betrays its DS origins through the visuals that mostly date from its original iteration, though the result is not so much unpleasant as unremarkable. Dungeon layouts make the various areas distinct from each other but also have these places look pretty much the same within each location. An impressive variety of demon images will be found within, but they don’t move much and numerous designs will have been seen before in other Megami Tensei titles. First-person dungeon exploration rarely attracts much attention through its astounding good looks, and Strange Journey Redux does not break this trend. There are a few cinematic sequences which look nice but take up a very small portion of the time spent playing.

Redux adds voiced dialogue to all the plot developments, something that can help give a little more character to the personalities. Its Japanese cast is workmanlike throughout but does not achieve such a stellar quality of performance as to entice all players to listen, especially when numerous demons have short vocal clips that will be heard many times during the proceedings. The music has some good compositions but really needed more variety, especially in its dungeon themes. Too many areas use male choral effects that sound similar, and later areas get reused compositions from earlier. Certain tracks are indeed very pleasant to the ear, particularly those heard when confronting bosses, but they aren’t heard often enough.

I enjoyed my time with Strange Journey Redux, and the many things its dungeons offered will stick with me. Its narrative is also interesting and should be applauded for what it attempts, even if the story’s reach is not quite what it can attain. I was also ready to be done by the time the credits rolled and uninterested in starting the whole thing again to see another ending or reach the heretofore-forbidden areas, which keeps Redux from being among the crowning achievements in my RPG experience. It was a worthwhile title to encounter though, and should at least be tried by anyone curious.

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Sega Shows Valkyria Chronicles 4’s Opening Movie https://rpgamer.com/2018/07/sega-shows-valkyria-chronicles-4s-opening-movie/ https://rpgamer.com/2018/07/sega-shows-valkyria-chronicles-4s-opening-movie/#respond Thu, 19 Jul 2018 20:07:31 +0000 https://rpgamer.com/?p=29153 Sega has released the opening movie ahead of the upcoming western release of Valkyria Chronicles 4. The two-minute video primarily shows the important cast members of the game, which take place around the same time as the first game and follows the Federation’s Squad E on its mission to end a continent-wide war by capturing the Imperial capital.

Valkyria Chronicles 4 is set to be released on September 25, 2018. The game will be available for PlayStation 4, Xbox One, Nintendo Switch, and PC. RPGamer’s Anna Marie Privitere was able to check the game out during E3 and reported back with her impressions.

 

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Bandai Namco Announces Digimon Survive https://rpgamer.com/2018/07/bandai-namco-announces-digimon-survive/ https://rpgamer.com/2018/07/bandai-namco-announces-digimon-survive/#respond Thu, 19 Jul 2018 20:07:22 +0000 https://rpgamer.com/?p=29149 Bandai Namco has announced a new Digimon RPG, Digimon Survive. As its title suggests, the game is a survival RPG and incorporates a mixture of visual novel, strategy RPG, and adventure and monster-raising elements, with a couple of scans from the V-Jump magazine it was announced in viewable below.

Digimon Survive stars Takuya Momotsuka, a middle-school student who gets lost in the digital world. He meets and partners up with Agumon as he looks to find his way back home. The game features various choices that can affect the story and Digimon evolutions, with various key points and hints to be discovered while exploring the game’s world.

Digimon Survive is being developed for Nintendo Switch and PlayStation 4. The game is planned for release in Japan in 2019, with no news regarding a potential localisation at this time.

 

 

Source: Siliconera, V-Jump

 

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Talerock Provides an Intro to Grimshade https://rpgamer.com/2018/07/talerock-provides-an-intro-to-grimshade/ https://rpgamer.com/2018/07/talerock-provides-an-intro-to-grimshade/#respond Thu, 19 Jul 2018 20:06:48 +0000 https://rpgamer.com/?p=29155 Developer Talerock has released a new trailer for its upcoming story-driven tactical RPG Grimshade. The two-minute animated video provides an introduction to the game’s setting and plot, which sees players leading a group of adventurers on a journey through the fantasy world of Ree’Fah.

Grimshade is said to offer players lots of freedom in their adventure, with a main storyline that can be progressed at the player’s own pace, and underwent a successful Kickstarter campaign earlier this year. The game is planned for release in early 2019 for PC, Mac, and Nintendo Switch.

 

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CyberConnect2 Plans Worldwide Release for Its Trilogy of Vengeance https://rpgamer.com/2018/07/cyberconnect2-plans-worldwide-release-for-its-trilogy-of-vengeance/ https://rpgamer.com/2018/07/cyberconnect2-plans-worldwide-release-for-its-trilogy-of-vengeance/#comments Thu, 19 Jul 2018 15:11:56 +0000 https://rpgamer.com/?p=29135 Japanese developer CyberConnect2 has revealed that it plans to release its upcoming “Trilogy of Vengeance” trio of titles worldwide in 2019. The three games are planned for simultaneous releases across regions for PC, PS4, Xbox One, and Nintendo Switch in 2019.

CyberConnect2’s Trilogy of Vengeance is made up of Fugue of the Battlefield (referred to simply as Fuga on the trilogy’s official website), Tokyo Ogre Gate, and Cecile. Only Fuga is confirmed to be an RPG, and is considered the latest title in the Little Tail Bronx series (which includes Tail Concerto and Solatorobo). The game sees eleven children band together, taking control of an ancient weapon to fight against an army that has imprisoned their families. Meanwhile, Tokyo Ogre Gate is described as a “high-speed parkour slashing action game”, while Cecile is described as “2.5D side-scrolling umbrella action”.

 

 

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Digital Store Weekly Round-Up (July 19, 2018) https://rpgamer.com/2018/07/digital-store-weekly-round-up-july-19-2018/ https://rpgamer.com/2018/07/digital-store-weekly-round-up-july-19-2018/#respond Thu, 19 Jul 2018 15:11:11 +0000 https://rpgamer.com/?p=29095 Welcome to RPGamer’s weekly digital round-up. In this column we look to provide our readers with updates on recent releases and sales for RPGs across the digital marketplace.

 

New Releases

  • Adventure Time: Pirates of the Enchiridion (PC, PS4, One, Switch)
  • Hand of Fate 2 (Switch)
  • Mary Skelter: Nightmares (PC)
  • Super Dungeon Tactics (PS4) (North America only)
  • Tanzia (Switch)
  • Touhou Genso Wanderer Reloaded (PS4, Switch)

Some new titles make their way to North America and Europe this week, with Adventure Time: Pirates of the Enchiridion, Tanzia, and Touhou Genso Wanderer Reloaded make their debuts. Hand of Fate 2 heads to Switch, Mary Skelter heads to PC, and Super Dungeon Tactics hits PS4 in North America.

 

Sales and Discounts

The North American PlayStation Store’s sole RPG deal this week is Valkyria Chronicles Remastered. Meanwhile, PlayStation Europe begins a new PlayStation Plus Double Discounts that includes Cyberdimension Neptunia, Demon Gaze II, Disgaea 5, Fairy Fencer F, Final Fantasy Type-0, Final Fantasy XII: TZA, Final Fantasy X|X-2 HD, God Wars, Kingdom Come: Deliverance, Lost Sphear, Mass Effect: Andromeda, Megadimension Neptunia VII, Natural Doctrine, Odin Sphere, Persona 5, Tokyo Xanadu eX+, Utawarerumono: Mask of Truth, World of Final Fantasy, XCOM 2, and more. The Digital Zone also offers discounts on Enter the Gungeon and Magicka 2.

The Xbox Store’s sales this week include deals on Marvel: Ultimate Alliance, Marvel: Ultimate Alliance 2, Okami HD, Stranger of Sword City, Faery: Legends of Avalon, and Mars: War Logs.

The Nintendo eShop in America has deals for Adventure Labyrinth Story, Etrian Odyssey IV, Excave, Fairune 2, and Letter Quest. European sales are TBC.

Steam‘s sales include Darksiders, LiEat, Avadon: The Black Fortress, and Sacred Gold, while The Dwarves is on sale on GOG.com. Meanwhile, The Humble Store continues many of its deals, including Deus Ex, Dungeon Siege, The Last Remnant, Lost Sphear, numerous titles in the Final Fantasy series, and Dragon Quest Heroes

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God Wars 2 Announced https://rpgamer.com/2018/07/god-wars-2-announced/ https://rpgamer.com/2018/07/god-wars-2-announced/#respond Thu, 19 Jul 2018 11:50:31 +0000 https://rpgamer.com/?p=29130 Kadokawa Games has officially announced God Wars 2, the sequel to 2017’s God Wars: Future Past. Alongside the announcement came the reveal of two new characters. Nakata Tekemi is the son of Okuninushi while the aptly named Orochi has inherited the spirit of Yamata no Orochi. The sequel’s story will focus on the “national defense” of Japanese mythology as the world transitions from a world of gods to a world of men.

As of this writing, there are no confirmed platforms for the title. God Wars: Future Past was originally released on PlayStation 4 and PlayStation Vita with a Switch version of the game, titled God Wars: The Complete Legend, planned for September 4, 2018.

 

Source: Gematsu

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Episode 81: Quest for Q&A Glory – Q&A Quest https://rpgamer.com/2018/07/episode-81-quest-for-qa-glory-qa-quest/ https://rpgamer.com/2018/07/episode-81-quest-for-qa-glory-qa-quest/#comments Thu, 19 Jul 2018 01:38:48 +0000 https://rpgamer.com/?p=29125 This week in Q&A Quest, we reminisce about the Quest for Glory series. We also discuss everything from Octopath Traveler to The Alliance Alive.

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Call of Cthulhu Receives Official Release Date https://rpgamer.com/2018/07/call-of-cthulhu-receives-official-release-date/ https://rpgamer.com/2018/07/call-of-cthulhu-receives-official-release-date/#respond Thu, 19 Jul 2018 00:33:49 +0000 https://rpgamer.com/?p=29117 Cyanide Studios and Focus Home Interactive’s story-driven RPG Call of Cthulhu has been given an official release date. RPGamers will be able to tempt the mouth of madness just in time for — what else? — Halloween, when it releases on October 30, 2018. The game will be available on PlayStation 4, Xbox One, and PC.

Inspired by Chaosium’s tabletop RPG, Call of Cthulhu sees players take on the role of private investigator Edward Pierce, exploring the island of Darkwater for clues about the mysterious deaths of the Hawkins family. Along the way, players will delve deep into Lovecraft’s Cthulhu Mythos, confronting crazed cultists and cosmic horrors, perhaps even facing down the Old Gods themselves. In the end, the greatest challenge may be to hang onto just a shred of sanity as the Great Dreamer prepares for his awakening. RPGamers interested can check out Anna Marie Privitere’s E3 impression here.

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South Park Gets All-New Crunchy Flavor of Mint https://rpgamer.com/2018/07/south-park-gets-all-new-crunchy-flavor-of-mint/ https://rpgamer.com/2018/07/south-park-gets-all-new-crunchy-flavor-of-mint/#respond Thu, 19 Jul 2018 00:31:21 +0000 https://rpgamer.com/?p=29119 Fans of Ubisoft’s South Park: The Fractured but Whole are about to get a fresh and minty treat. The game’s second piece of DLC content, titled Bring the Crunch, has been announced, and will add several things to the base game. Much like the previous DLC contentBring the Crunch is a standalone side story; this time, players must solve the mysterious disappearances of the summer camp counselors at Lake Tardicaca. Players must join forces with FastPass, Doctor Timothy, Professor Chaos, and the newest addition to the Coon & Friends roster, Mint-Berry Crunch to solve the case. The new superhero class “Final Girl” will also be available, and all new additions will carry over into the main game at the DLC’s conclusion.

South Park: The Fractured but Whole first released in 2017 on PlayStation 4, Xbox One, and PC, with a Switch version following in April of 2018. Bring the Crunch will be available on all platforms on July 31, 2018. Check out RPGamer’s review of the original game here.

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Adventure Time: Pirates of the Enchiridion Docks in North America https://rpgamer.com/2018/07/adventure-time-pirates-of-the-enchiridion-docks-in-north-america/ https://rpgamer.com/2018/07/adventure-time-pirates-of-the-enchiridion-docks-in-north-america/#respond Wed, 18 Jul 2018 20:58:24 +0000 https://rpgamer.com/?p=29107 The latest Adventure Time video game, Adventure Time: Pirates of the Enchiridion, is out now in North America, with Europe receiving the game on Friday, July 20, 2018. Pirates of the Enchiridion is available for PC, PlayStation 4, Xbox One, and Nintendo Switch, with publisher Bandai Namco providing a release trailer for the game.

Adventure Time: Pirates of the Enchiridion is developed by Outright Games and follows regular Adventure Time characters Finn, Jake, BMO, and Marceline as they explore a flooded Land of Ooo in their newly constructed boat Jeff. The game features the regular voice cast of the cartoon series and gameplay involving tactical combat.

 

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Touhou Genso Wanderer Reloads in North America https://rpgamer.com/2018/07/touhou-genso-wanderer-reloads-in-north-america/ https://rpgamer.com/2018/07/touhou-genso-wanderer-reloads-in-north-america/#respond Wed, 18 Jul 2018 20:58:03 +0000 https://rpgamer.com/?p=29104 Touhou Genso Wanderer Reloaded, an upgraded release of doujin roguelike Touhou Genso Wanderer, is out now in North America for PlayStation 4 and Nintendo Switch, with a release in Europe for those same platform set for Friday, July 20, 2018. The game’s western publisher NIS America marked its launch with a new minute-long trailer, viewable below.

Touhou Genso Wanderer follows Reimu Hakurei as she tries to discover the reason behind the sudden appearance of a golden tower where her friend’s shop once was. The original version of the game was released for PlayStation 4 and PlayStation Vita in 2017, with Reloaded including all of the DLC, plus extra characters and scenarios. Those looking to learn more about Touhou Genso Wanderer, can check out Colin Milliken’s review of the original release.

 

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Death’s Gambit Scores an Overview Trailer https://rpgamer.com/2018/07/deaths-gambit-scores-an-overview-trailer/ https://rpgamer.com/2018/07/deaths-gambit-scores-an-overview-trailer/#respond Wed, 18 Jul 2018 11:54:43 +0000 https://rpgamer.com/?p=29091 A new trailer has been put together for White Rabbit’s upcoming action RPG Death’s Gambit. The video offers a brief taste of the game, which features a nonlinear world, seven player classes, talents, and New Game+.

In Death’s Gambit, players take control of the right hand of Death. At the heart of the land of Siradon is the power to make one immortal and Death, who has an issue with immortality, sends the player to deal with the problem. The game will be available on PlayStation 4 and PC on August 14, 2018.

 

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Divinity: Original Sin II Gets Squirrelly Pre-Order Bonus https://rpgamer.com/2018/07/divinity-original-sin-ii-gets-squirrelly-pre-order-bonus/ https://rpgamer.com/2018/07/divinity-original-sin-ii-gets-squirrelly-pre-order-bonus/#respond Wed, 18 Jul 2018 11:52:37 +0000 https://rpgamer.com/?p=29089 Larian Studios has announced a pre-order incentive for the release of the console version of Divinity: Original Sin II. Those who pre-order the game for the PlayStation 4 or the Xbox One will receive Sir Lora, the Squirrel Knight, as an in-game companion. Sir Lora will request the player’s help in the imminent coming of the Great Acorn.

Released on PC last year, Divinity: Original Sin II is a turn-based RPG that puts up to four players in control of Sourcerers, persecuted beings that are capable of harnessing Source, a substance that allows for the casting of magic. The PlayStation 4 and Xbox One versions of the game will arrive on August 31, 2018. RPGamer’s review of the PC version can be found here.

 

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