The Vale, Falling Squirrel’s first title, is a non-visual game with a blind protagonist. RPGamer’s Zach Welhouse sat down with Falling Squirrel’s Dave Evans and Jamie Roboz to try the demo and learn more.
Author: Zach Welhouse
The three-person crew of Pirate Software is working on a story that promises a lot of heart. Developer Jason Thor Hall let us know about the non-traditional Heartbound, which is currently available on Steam Early Access.
Whatboy Games’ Trials of Fire is a tactical deck-builder with ratling alchemists, shouty warlords, and pointy witches — to say nothing of the villains. Remember to stay hydrated; fatigue is no good for anyone.
PAX has come and gone, but its legend lives on in a head-to-head with Hannah Flynn, communications director for Failbetter Games. Roving reporter Zach’s interview contains all the news we choo-choo-choose to print about Sunless Skies, inspirational interns, and complicated canon.
Indivisible is just a few weeks away from launch on PC, PlayStation 4, and Xbox One. RPGamer’s Zach Welhouse was able to join Ajna and her allies for a bit of platforming and combat at this year’s PAX West.
There’s no need to adjust your monitor. Cosmic terror and body horror are coming. Welcome to your doom: World of Horror.
Alluris imagines a fantasy world where all complicated decisions can be broken down into one fundamental question: swipe right or left? Zach Welhouse swiped the chance the play the game at this year’s PAX West.
Zach wouldn’t last one minute in New Koza, what with the guns, double-crossing, and loud music. It’s a good thing Playism is producing a game that lets him live vicariously.
Pixel artist Picogram and tunesmith Graham Nesbitt team up to create a world where you will believe a grape can be a hero. Zach Welhouse confirms this tough lil’ fruit won’t cry when he gets hurt — he won’t even let out a little whine.