Solasta: Crown of the Magister is coming to PC on October 20, 2020. A deep dive into a dungeon awaits players in the demo.
Gamedec is the latest title to follow the footsteps of other recent successful RPG/adventure hybrids. The PAX Online demo shows some glimpses of the world, and teases the beginning of an investigation.
No Place for Bravery is a top-down action RPG following grizzled warrior Thorn on his search for his daughter Leaf. During PAX Online, RPGamer got to check out a demo and chat to developer Glitch Factory and publisher Ysbryd Games about the upcoming title.
The Magister demo is out now for PC. Players have fourteen days to solve a procedurally-generated murder mystery.
Eldest Souls is a pixel-art boss rush action RPG with a highly flexible combat system. The PAX Online demo confirms that it is also brutally difficult.
CCCP and The Arcade Crew have released a pre-alpha demo. Featuring pixel art and macabre story, this dark fantasy tactical RPG is headed to PC in 2021.
Dreamscaper is a an action roguelite with narrative elements currently available on Steam Early Access. During PAX Online, RPGamer got the opportunity to check out its Early Access version and chat to developer Afterburner Studios.
So Romantic and HypeTrain Digital released a limited-time demo of sci-fi RPG Jack Move for PAX Online. Using pixel visuals with a cyberpunk touch, Jake Move includes many RPG staples and a promising story.
Manticore Games’ Core is a game creation suite currently in open alpha. Creations made with it already cover a wide variety of potential genres, with RPGs very much included, as evidenced by the winners of a dungeon design contest and recreations of some well-known D&D players’ favourite memories.
Michael Apps was able to check out a Trials of Mana demo back at PAX East. He is now able to share his thoughts on what he saw.
Two of your Q&A Quest hosts got to try out Trials of Mana at PAX Prime and PAX East. They discuss their impressions of how the remake is shaping up.
Whatboy Games’ Trials of Fire is a tactical deck-builder with ratling alchemists, shouty warlords, and pointy witches — to say nothing of the villains. Remember to stay hydrated; fatigue is no good for anyone.
At PAX West, RPGamer’s Mystiana Rulean and Krystal Rulean were able to chat to Final Fantasy XIV: Shadowbringers’ art team lead Takeo Suzuki and main scenario writer Natsuko Ishikawa. The topics include the game’s connections to the rest of the series and the challenges creating new races.
PAX has come and gone, but its legend lives on in a head-to-head with Hannah Flynn, communications director for Failbetter Games. Roving reporter Zach’s interview contains all the news we choo-choo-choose to print about Sunless Skies, inspirational interns, and complicated canon.
Indivisible is just a few weeks away from launch on PC, PlayStation 4, and Xbox One. RPGamer’s Zach Welhouse was able to join Ajna and her allies for a bit of platforming and combat at this year’s PAX West.
There’s no need to adjust your monitor. Cosmic terror and body horror are coming. Welcome to your doom: World of Horror.
After some years in development, Sakuna: Of Rice and Ruin is at last getting close to release. RPGamer’s David McBurney was able to check out the game’s combat at this year’s PAX West.
After being woken from his underground slumber, Skellboy is arriving on Nintendo Switch this December, before heading to PC, Mac, and Linux next year. RPGamer’s David McBurney was able to try some body part swapping with the heroic skeleton at this year’s PAX West.
Alluris imagines a fantasy world where all complicated decisions can be broken down into one fundamental question: swipe right or left? Zach Welhouse swiped the chance the play the game at this year’s PAX West.
Zach wouldn’t last one minute in New Koza, what with the guns, double-crossing, and loud music. It’s a good thing Playism is producing a game that lets him live vicariously.