Episode 28 – Kemco Quest
Cancellations and controversies mar the latest Q&A Quest. Perhaps our special guest can help us weather the storm.
Cancellations and controversies mar the latest Q&A Quest. Perhaps our special guest can help us weather the storm.
This week RPG Cast welcomes Kelley to the show! Together with Anna Marie and Chris, they uncover the truth about Vita DRPGs. They unravel the...
Among the things for which Idea Factory is responsible, a series that involves multiple generations fighting evil across continents has gained a devoted audience. Precisely...
A stitch in time saves nine, but a miscalculated alchemic formula can create a blast from the past. Is time on Judie’s side, or will it all eventually go to waste?
Alice has returned, has delivered missiles, and has many stories of Final Fantasy inspired cafés. Anna Marie is still busting Ba’als. Jonathan has begun a...
This week in Q&A Quest, your host is in desperate need of more caffeine. We also discuss the ins and outs of Dark Souls 3.
Sometimes tie-in games are great. More often, they are not. And then there are a few out there that are interesting, though one might wonder what the developers were smoking. Let’s hear it for the crazy ones.
Today sees the release of the second of two Vita dungeon-crawlers developed by Experience. Ray Gigant, coming to North America and Europe courtesy of acttil, is much more geared to the newer or more casual player than its counterpart.
While it’s true that this game will have zero appeal to anyone who steers clear of South Park, everyone who is part of the fanbase and hasn’t yet experienced The Stick of Truth ought to do so at the earliest opportunity.
When we look at a game, how much of what is not the game proper do we take into account. Or “I came to play,...
After the events of Bravely Default, the Crystal Orthodoxy and Duchy of Eternia are working toward peace. When someone with a name like Kaiser Oblivion suddenly appears during a key meeting, however, things become unlikely to proceed smoothly.
A certain game involving a young man’s dreams of being a Dragonmaster, and his childhood friend’s unfortunate appearance on the radar of villainy, showed up...
Take a break from PAX East 2016 for some gentle RPG sound waves. Anna Marie confesses her obsession with rebuilding the moon. Alex confesses his...
In a very short amount of time, the Souls series went from unknown underdog to cult hit to mainstream success. Does the newest game live up to its legacy and provide closure — or does it end horribly for the hero? Nevermind, that last part’s just the nature of the beast.
Alex and Anna had to rescue Chris from the Rift to do this week’s show. After their daring efforts, Alex tells about his deep love...
This week in Q&A Quest we discuss Kickstarter. We also discuss Final Fantasy XV and its importance to Square Enix.
Corrin’s army rides again in the Pokémon Red of Fire Emblem Fates. Meet the noble warriors of Hoshido, then teach them to love and to kill.
The Genesis had a number of games in which kicking lot of enemies was a possible path to victory. Only one involved summoning elemental spirits from the landscape, though. Or stab, or throw bombs – whatever you want.
Narrative branching RPGs, though fascinating in structure, often flop because the larger story isn’t interesting to begin with. Spearhead Games’ recent effort Stories: Path of Destinies is a great example of a game that can tell a branching narrative, while also making the player feel as though are immersed in the larger story being told.
Sega had a lot of franchises that have been abandoned over the years, and one with a focus on fighting and summoning spirits showed up...
Recent Comments