Our hiatus ends by airing the last recording we have with Michael Cunningham. The panel goes over how games confront difficult topics including, loss, mental illness, and so much murder.
Author: Scott Wachter
EGLX Toronto has a lot offer a certain kind of gamer, but for the very patient RPGaming-type Nintendo was showing off a playable take on the newest Pokémon title. Was it Worth Going? Scott Wachter explains if so.
Fan Expo 2018 had some unique games on the floor for RPGamers. This time, Scott tackles Kingdom Hearts III and offers his thoughts about the long running franchise.
Scott Wachter had the chance to check out Assassin’s Creed Odyssey before it’s release this Friday. Here are his thoughts on what’s to come.
Scott Wachter had the chance to check out Yakuza Team’s newest baby on the TGS Floor. Sam Wachter did not, and she is still very bitter about this.
Scott Wachter had the chance to check out the latest in the Inazuma Eleven franchise. What he learned playing Ares is that he clearly needs a Nintendo Switch.
As sequels try to differentiate themselves from their predecessors, there are a number of ways games try to stand out. Not nearly enough them add piracy as a spice.
We get back into the action with a slew of listener-submitted questions, learn about our gameplay habits, soundtrack preferences, kickstarter regrets, and some other secrets.
Scott is supremely suspicious of nostalgia, Mac is losing his voice, Sam and Trent had it easy as kids all come up in on retrospective...
Game difficulty is a lot like whiskey, in that most people are going about them wrong. Our panel examines what and how RPGs are hard...
Dialogue in games is a bit like the Jazz music in a few ways, mostly in that Scott is way more interested in it than...
We examine our personal experiences with the Final Fantasy franchise, how a major anniversary is half gone without publisher support and some E3 stuff.
The panel goes behind the curtain to explain the RPGamer review process in detail, from solicitation through to comment section. Inside baseball and anecdotes abound.
Our discussion this month is entirely self directed. Scott tries to throw down a glowing trail for questors to follow but it gets off tangents...
Nintendo has always done it’s own thing, and for that we’ve always seen that less than successful. Apple Computers analogies, Swiitch predictions, and yelling at...
We stand at the cusp of having to buy new consoles (maybe) to get the most of “core gamer lifestyle.” But is that worth anything?
No year-end navel gazing here. Just coasting the through the season on some user-submitted content.
We yell about class systems, job boards and mid-game specializations. Scott sneaks two tabletop rants in.
The Game of the Book of the Movie is finally out. We examine the peculiarities of confronting tie-in rpgs.
Sometimes the only winning move is not play, and then try to eke some trade-in value out it. The panel delves into what makes us...