With its blend of graphics, plot, and combat, this is a game that would seem to have its finger on the trigger. So how did it manage to shoot itself in the foot? That will take a few more words to explain.
Author: Michael Baker
There are a great many books in this world: Some are magic, some mundane. At least a few of them must be on the topic of good game design. Could someone find a copy of one, please? It’s sorely needed here.
In the past, FuRyu has shown itself more than willing to emulate popular game series of the past in interesting ways. With Trinity Trigger, the developers move on from the sagas of the past to a promising secret of the future.
Though she knows she should be wary, still she ventures someplace scary… It’s just another night’s work for Silvia Bellini, evil or not. Read all about it here.
It’s been seven years since Sophie Neuenmuller had a chance to shine in a game of her own. What is a plucky alchemist to do? Clean out the cauldron, polish the tools, and devise improvements to the formula, of course.
Some games strive to create an open, accessible experience for all to enjoy. Others just want to take you to chocolate-coated moonscapes and laser-powered volcanos, where ninjas do battle with abominable snowmen.
Life is like a package of supermarket sushi. You might know what you’d like to get, but there will always be that one item in the corner of the box that you just don’t like. Will it be eel? Fish eggs? Eggplant? When the right ingredients come together, most anything is possible, even if we don’t have to like the results.
Labrador Games’ Live By The Sword: Tactics promises political intrigue and tactical delights against a backdrop of fantasy world warfare. RPGamer was able to try out its Steam Early Access version to see how delivery of that is coming along.
For those just getting into SaGa Frontier, the first question is which character to start with. We have gathered a veritable Circle of SaGes, each tasked with taking one of SaGa Frontier’s protagonists and explaining why (or why not) they are a good initial option to take.
The year 2020 was a record-setting list of difficult and awful choices. This game most certainly numbers among them.
Metal Max Xeno has been reborn, like a battered phoenix from the ashes of mediocrity. The question is, should it have stayed where it was?
We’re nearing the height of summer, and there’s nowhere to go. Thankfully, a studio named Chibig is willing to provide a seasonal outlet for our seaside dreams with Summer in Mara. Let Koa be your inner child for a while.
In this time of darkness, disease, and uncertainty, many people need a game to lighten the soul, show them a spot of happiness, and generally be a bright and positive thing. This is not that game. But for those who like their fantasy to be dark, grisly, and macabre, we may have the game for you here.
Quarantine and self-isolation have given us plenty of time to follow our hobbies. Possibly too much time. But nobody ever said that it was time that must be spent on the new, after all. Old games need love, too, and they always have things for us to ponder.
In a press conference at 12:00pm, JST, Squaresoft and Enix of Japan have announced an end to their long-running April Fools joke.
The role-playing genre has come a long way in the past thirty years, and yet it’s always interesting to look back at games of yore and see what they did right, what they did wrong, and what they could have done better. Today we look at the first Mana game, Final Fantasy Adventure.
For most games, ‘Happily Ever After’ is the end of the story. For this one, it’s the whole point of the experience. But will it truly be a ‘happy’ ending, or will the hero expire first?
Around the middle of last summer, I wrote an impression for an upcoming release, and it was the hardest thing not to damn the game...
Sometimes it may seem as if Japan is another world, but what would another world be to the Japanese? Enter Ni no Kuni, a vast, Technicolor realm where anything seems possible, and familiar faces show up in the oddest of places.
Japanese gaming culture is different. That’s a given. But since it gives us theatrical releases of video game films, who cares? Let’s see what we’re missing.