Astria Ascending Deep Look
Some games come with antecedents and precedents, bits of pedigree that promise much. And yet, promises are not guarantees. The proof of the pudding is in the tasting, and some things just do not blend.
Some games come with antecedents and precedents, bits of pedigree that promise much. And yet, promises are not guarantees. The proof of the pudding is in the tasting, and some things just do not blend.
Medabots has always been a series about mixing and matching the bits that work to get things done. At least one game proves that there are some elements that are too essential to swap out carelessly.
Some games are made with logic. Others are made with love. This one was made with both, as well as undisclosed amounts of piranha meat, rose petals, and magic mushrooms.
Go West, young gamer! Seek and explore! Catch the sights, find the treasure, just don’t stick around—there’s not much to keep a young’un interested in these parts.
It’s a wild universe out there, and Space-Net needs agents to handle it. These colors won’t run, but they might just hit superluminal velocity.
Official spokesthings from Exit 73 Studios would like to assure the gaming public that the 30-foot-tall vampire lord who appeared to stave in the roof of the local high school was merely a trick of the wind on a cloudy evening, and that there is no further cause for alarm. There may, however, be claws for alarm. Keep the doggy treats handy.
From the old world to the new, adventure favors the bold. But sometimes it also leads to much suffering, death, and blips in reality. Truly, there is no jank like Eurojank.
This Adventure Corner update may have been slightly delayed, but rest assured that Flora’s Magical Delicacies always delivers on time and on spec. Might we interest you in a slightly different blend of gaming tastes today?
The 90s were a beautiful time for frenetic cartoons, colorful characters, and vampire-slaying. Now here’s a game that brings all this together with new-20s sensibilities and humor. It’s a bloody good time.
In days of yore did gamers bold delve too greedily and deep into the source code of adventure, bringing to this world a dungeon brimming with horrors hidden in the unknown. Dare ye follow?
Once within a city dreary, soot-filled, steam-bound, and quite weary, did three trudge the cobblestones. What fate of card shall bring them toward the truth of mystery and thus reward, or leave them scattered amidst the bones?
The pantheon of ancient Egypt would like to remind the world that they still rule the realms of imagination, and to this end they present a game. Prepare to brawl like an Egyptian.
Crimson’s as red as can be, but all the flags are green for this action-adventure title. After obtaining the title in a giveaway, Michael Baker looks back at Flynn: Son of Crimson.
Some games have a reputation that precedes them. Others have massive shoes to fill. This is a game that is unfortunate enough to have both. What curse has been wrought now?
G-Mode and Room6’s OU offers players a curious narrative experience adventure. After going through the game three times, RPGamer’s Michael Baker still isn’t quite sure what to fully make of it but it certainly stuck in his head.
In the city of eternal twilight, the most important person is the coffee-slinging barista. Whether it’s the magic of cards or the chemistry of caffeination, Affogato’s out to save the city, one latte at a time.
In a genre of gaming often dominated by Japanese productions, it’s a different experience to play a product that is indisputably, 100% messed-up Americana. Truly, there is nothing like it, for better or for worse.
It’s been a long road for Ryza and her friends, but all good times must come to their eventual end. This capstone to a trilogy is as good a spot to finish up as anyone could hope for.
One of the best things about gaming history is that there is always something new to be found, deep within the darkness. Does this game hold its sword high with pride, or will it stay sheathed forevermore?
In a genre of flashing spells and slashing swords, murder and magic and mayhem, sometimes we must take a breather to remember that which can hurt our hearts most of all: the tears of a small child. Keep her happy, keep her safe, lest it be the last thing any of us ever do.
Recent Comments