The latest action RPG from Koei Tecmo’s Omega Force studio offers a new tale in the Fate franchise. Ahead of the game’s release later this month, RPGamer was able to put some questions to game director Ryota Matsushita about some of the ideas and challenges for the game.
Koei Tecmo released a new trailer and screenshots for action RPG Fate/Samurai Remnant. The media shows more of its setting Keian era Edo as well as additional gameplay elements.
As it approaches twenty years, Type-Moon’s Fate franchise is getting an action RPG from Koei Tecmo’s Omega Force studio. RPGamer was able to play a preview build featuring four hours of gameplay from its prologue and opening chapter.
Koei Tecmo released the opening movie for Fate/Samurai Remnant. The video, produced by CloverWorks, comes ahead of the action RPG’s worldwide release next month.
Koei Tecmo released a new trailer, plus more images and details, for Fate/Samurai Remnant. The update introduces more characters, plus the concept of Rogue Servants.
Koei Tecmo provided a release date, as well as more media and details, for Fate/Samurai Remnant. The action RPG’s take on the Holy Grail War is set in Edo period Japan.
Type-Moon and Koei Tecmo are working together on a new entry in the Fate multimedia franchise. Fate/Samurai Remnant is an action RPG coming to PC and consoles later this year.
Type-Moon Studio BB released a new trailer for Fate/EXTRA Record. We still don’t have a release window or platform at this stage, however.
The first title in the Fate spin-off series is getting remade for modern consoles. Type-Moon Studio BB announced Fate/EXTRA Record is in development, and it will come with a new combat system.
The Fate series makes its debut on the Switch. Although at first glance it may seem like a Dynasty Warriors clone, Fate/EXTELLA LINK adds to the tried-and-true formula by speeding up the combat, adding more moves, and polishing gameplay.
Longtime Type-Moon fans are going to like this no matter what we say. Archer’s in it! Saber has a -red- dress! Seriously though, Fate/EXTRA is an interesting study in classifying games. How does it succeed as an RPG? How does it succeed as something else entirely? What would it be like as a story instead of as a game? Dust. Wind. Dude.