Imagine one of the most beloved 16-bit era RPGs remade with one of the most bedazzling game styles today. It would be dancing madness if Final Fantasy VI Remake didn’t become a reality soon.
Rote fetch quests for mere loot are bland. The ideal sidequest should enhance an RPG’s main story with savory immersion, letting players connect more deeply with the game.
When considering new battle systems, it’s safe to say that finding a good one is comforting. But finding a great battle system requires bravely leaving one’s comfortable starting town and venturing on a heroic quest into the unknown.
World-saving adventure has three essential ingredients, all of which can be found in 2014’s Dragon Age: Inquisition. Players might take them for granted, however.
It’s always interesting to look back at games that shaped you as a gamer and for Erik van Asselt this certainly is one of those games. Take a trip down memory lane with him and discover the secrets of the Sword Coast.
God of War isn’t an RPG, but it takes a lot of elements from the genre, especially story development. Jervon played through it as an RPGamer and found himself analyzing his own relationship with his estranged father.
JRPG Study Time is a series where we explore the vast world of JRPGs and how they have evolved. This time, we take a look at one of the genre’s most accomplished modern titles, Persona 5 Royal.
Being a niche gamer can be a lonely endeavor. Jervon explores the beauty and frustrations of it and how Phantasy Star Online 2 is challenging his preconceived notions of friendships, personal fulfillment, and moving on
JRPG Study Time is a new series where we explore the vast world of JRPGs and how they have evolved. We start with a look at the title that laid the technical and narrative ground work for many games to come.
The Yo-kai Watch series is the perfect complement to lounging by the pool or avoiding mass infection. Slow down, whip out that stylus, and look under some vending machines.
In this article Erik van Asselt looks at the recent much anticipated remake of Final Fantasy VII. And he finds out it is not his cup of tea.
Quarantine and self-isolation have given us plenty of time to follow our hobbies. Possibly too much time. But nobody ever said that it was time that must be spent on the new, after all. Old games need love, too, and they always have things for us to ponder.
Final Fantasy VII Remake is already in some people’s hands but Zack Webster only just recently managed to finish the 1997 original. How does the classic feel to a first-timer over twenty years after its original release?
Dragon Quest released on May 27, 1986, for the NES. Sam Wachter, however, never played it. Read through Sam’s experience of what it was like to go back to a thirty-three year old game and play it for the first time.
The role-playing genre has come a long way in the past thirty years, and yet it’s always interesting to look back at games of yore and see what they did right, what they did wrong, and what they could have done better. Today we look at the first Mana game, Final Fantasy Adventure.
The iconic Final Fantasy V baddie may behave like a Saturday morning cartoon villain, but that doesn’t mean he should be named like one. Here’s a case for and the history behind a cooler and more appropriate name.
Mark McLaughlin once believed Dragon Warrior IV to be his favorite game in the series. Things change, however, and so do people.
Erik van Asselt feels excited for the future of Pokémon Sword and Shield and wonders if this is only the start. What if the franchise became a Game as a Service?
Around the middle of last summer, I wrote an impression for an upcoming release, and it was the hardest thing not to damn the game...
Erik van Asselt takes a look at why people are coming back to World of Warcraft. What could move someone to come back to a version of a MMORPG that is fifteen years old?