In a presentation at PAX East, Larian Studios’ Swen Vincke demonstrated the first gameplay for Baldur’s Gate III, which will be getting an Early Access release sometime in the coming months. Due to the early nature of the build, his endeavours met with mixed results.
Tagged: Larian Studios
Those wanting a physical Nintendo Switch copy of Divinity: Original Sin II will soon be able to order one. Larian Studios has teamed up with Limited Run Games for the edition.
Divinity: Fallen Heroes, a planned strategy RPG sequel to Divinity: Original Sin II, has been put on hold. For now, Larian Studios will keep its attention on Baldur’s Gate III, while co-developer Logic Artists focuses on a new Expeditions title.
Nintendo held a Direct presentation today chock-full of RPGs. Headlines include Switch versions for Xenoblade Chronicles, Tokyo Mirage Sessions #FE, and Divinity: Original Sin II, plus a release date for Game Freak’s Little Town Hero, a new demo for Daemon X Machina, and some more Pokémon Sword and Shield features.
The Baldur’s Gate series is getting a new entry. The upcoming Baldur’s Gate III is being created by Divinity: Original Sin developer Larian Studios.
Larian Studios has announced a new title in the Divinity series, planned for release later this year. Though it acts as a sequel to Divinity: Original Sin II, Fallen Heroes heads back towards the strategic side of the franchise.
Mac gamers can at least get their hands on Divinity: Original Sin II. The Mac version supports a couple of the OS’s extra features, and can cross-play with those on PC.
The ever-popular Divinity: Original Sin 2 will be coming to the Mac in early 2019. Players will also be able to do cross-platform play with those on Windows.
Console RPGamers can finally return to Rivellon as Divinity: Original Sin II releases on PS4 and Xbox One. A new launch trailer gives a hint at the world’s current, less-than-ideal state.
Anyone left on the fence about this whole Divinity: Original Sin II thing need look no further. After this newest trailer the only thing between PlayStation 4 and Xbox One owners and this game is the two week wait,
Pre-order bonuses rarely feel like something meaningful but most of them don’t let players get into a game early. Larian Studios is allowing that, at least a little bit.
When a game allows one to talk to animals don’t be surprised when a squirrel shows up as a potential party member. Just remember to watch underfoot.
Larian Studios’s Divinity: Original Sin II is coming to consoles soon, with a host of improvements, some fine-tunings, and even a concession or two. Giving the game a new coat of paint will also make it the perfect entry point for newcomers.
One of the best RPGs of 2017 is heading to an all-new audience at the end of the summer. We got a chance to talk to Larian Studios and get a hands-on look at the game running on a Xbox One X. Could it be one of the best games of 2018 as well?
Bandai Namco previously gave an August release month for Divinity: Original Sin II’s console release. A specific date has been revealed, just about keeping the game in that window.
RPGamers on Xbox One will be able to try out Divinity: Original Sin II’s console version very soon. Feedback Billy is looking forward to hearing from them.
Console owners have a few months to wait before Divinity: Original Sin II makes its way to them. In the meantime, a brief look at the game from PAX East should give them some idea of what the fuss is all about.
The second Divinity: Original Sin game is joining its predecessor on console. We understand that many RPGamers rather like it, even if its creators can’t figure out whether to use numerals or not.
Though 2017 was a big year for console releases, PC RPGamers also received plenty of games to enjoy. One such title was Larian Studios’ Divinity: Original Sin II, which receives a slightly belated review.
Successfully funded Kickstarter campaigns can bring out the best and worst in man. Larian Studios aimed to be more divine than sinful in delivering on its promises, and maybe the original sin here is that publishers won’t fund traditional-style computer RPGs anymore.