Category: Interviews

Bruce Nesmith Interview

Bruce Nesmith had a storied career in gaming, writing D&D adventures and then designing games in The Elder Scrolls and Fallout series for Bethesda. Now retired from game design, Bruce talks about some of his favorite works, his career transitions, and about his newly authored books.

Ghostwire: Tokyo Interview

Ahead of Ghostwire: Tokyo’s release this week, RPGamer was able to chat to composer Masatoshi Yanagi. He provides details on the game’s sound design, including its blending of traditional Japanese instruments with modern sounds and how it transported players to a paranormal Tokyo.

Get in the Car, Loser! Interview

Hot girl summer may be over, but rowdy road trip fall is hot on its heels. Get in the Car, Loser! rips down the eternal highway with a story of queer friendship and punching the Machine Devil in his stupid face. We talk to Love Conquers All Games’ Christine Love about inspiration, fashion, and the rules of the road.

Legend of Mana Interview

Following the release of Legend of Mana’s remaster, RPGamer was given the opportunity to put some questions to series producer Masaru Oyamada. We were able to pick up some insights into the creation of the remaster, as well as the history and future ideas for the series.

Lost Eidolons Interview

Lost Eidolons is a strategy RPG game in development by by a new Korean and U.S. based game studio Ocean Drive Studio. RPGamer was able to interview Jin Sang Kim, the Creative Director for Lost Eidolons, about the story and mechanics of the game.

Final Fantasy Brave Exvius Interview

Final Fantasy Brave Exvius recently passed the fourth anniversary of its international release. RPGamer was given the opportunity to interview producers Kei Hirono and Hiroki Fujimoto about how the add new content and some of their future plans.

Eiyuden Chronicle Interview

Eiyuden Chronicle is the newly-announced debut title from Rabbit & Bear Studios, a new studio formed by Suikoden series creator Yoshitaka Murayama. RPGamer was given the opportunity to ask some questions about the game, which will begin a Kickstarter crowdfunding campaign on Monday.