Harebrained Schemes’ Shadowrun Trilogy is heading to Nintendo Switch. Paradox Interactive will be releasing the collection on the console next year.
Josh and Scotty get into a father-son slap fight. Kelley ascends to divinity playing Picross. Johnathan sees how much his ZHP is worth and has to go make a transaction in a back alley. And Chris tries to justify life without a back button.
Ryan Radcliff jumps into the Backloggin’ report fracas with the first four months of progress with the Retro Wheel of RPGs, Scar also reveals how it’s trying to kill him with alcohol, and what awaits our hero in the future.
What began as a pen-and-paper tabletop RPG found, with the help of a successful Kickstarter campaign, a new lease on life in 2012. Shadowrun Returns, a turn-based tactical RPG, is a return to form that put the franchise back on the current RPG map.
Shadowrun: Hong Kong offers a steady evolution of Harebrained Schemes’ Shadowrun experience. It’s such an enjoyable game that a director’s cut wouldn’t need to do much to boost it from an excellent, tactically engaging family conspiracy to a must-have.
Shadowrun: Dragonfall – Director’s Cut burst from 2013’s Shadowrun Returns like a blood-and-titanium phoenix. It’s hard-wired with enough features to run like a top-of-the-line pleasure rig, free of any unsightly Essence loss or dumpshock.
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