RPG Cast – Episode 601: “Tactical Baking RPG”
Josh and Scotty get into a father-son slap fight. Kelley ascends to divinity playing Picross. Johnathan sees how much his ZHP is worth and has to go make a transaction in a back alley. And Chris tries to justify life without a back button.
Question of the Week
Have you hit a wall (gameplay or just mental) in a great game and just couldn’t play it anymore?
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Legend of Legacy may be a stretch with the “great game” label, but I really did have a fun time with the game and the combat system and what it did with the sleep mode on the 3DS… all until I got to the final boss. I hit a couple hurdles along the way, but the final boss was something I couldn’t overcome. I lost half a dozen times before looking up strategies. Everything I found involved skills my team hadn’t learned, and due to the random nature of skill acquisition, adding 5 hours of pointless grinding before I tried the boss (nothing helpful popped) a few more times was agrivating. Half HP in the boss’s final form was as far as I got and I sold the game to rid myself of the temptation to waste more time on it.
I don’t know if Super Mario RPG is considered a great game, but when I was 8 years old (and in the process of learning English as a foreign language), I couldn’t figure a really basic puzzle-password that was “pearls”. As a consequence, I had to stop playing the game after several hours of frustration. A couple of years later, I gave it another chance and actually finished the game.
It also happened to me a few years ago when, after revisiting The Witcher 3, I decided to play all the entries one after another. I played and loved The Witcher 1, but ten hours or so into The Witcher 2, I decided to give the franchise a break. I just felt tired and bored.
I have tried on multiple occasions to finish Persona 3 but have never been able to. The game’s atmosphere is so oppressive and I’ve been suffering from clinical depression for so long that I’ve never been able to power through to the end.
My last run a few years ago ended in the in-game August, though I wonder now that I’m actually treating the depression if I can see it through.
I’m weird and get turned off by odd things, even stuff that probably matters very little. I hit a wall in Persona 4 once I got to the point where it became clear that there were timed elements in the “daily life” sections – limited time to do stuff sounds to me like I’m being locked out of doing everything I want, and relationship-building systems on top of it aren’t my favorite. I “took a break” and haven’t been back since.
QOTW: I think I’ve hit a wall with the mainline Pokémon series. I played and beat every gen up until Black/White, but while I’ve continued to buy the games I get to 3, maybe 4, badges (or the first or second trial in the case of the Sun/Moon) and I just… quit. My interest in continuing hits a solid brick wall, and I just put it down and move on to whatever else is available at the time.
Fearing that’s gonna happen again, I decided to cancel my pre-order of Shining Diamond.
I have personally hit the wall with ever Growlanser game. I have tried to get through 2 – 5, but I always manage to get stuck on a battle or lost. Maybe I will try again one day.
Josh’s feelings expressed about Fantasia/Dark Souls mirrors my own with a lot of ‘harder’ rpgs. I loathe spending my short 1-2 hours/night just to feel like I got no where with a game. I also hate having to spend 30 minutes in a boss battle just to find out what new mechanic they have so I can reload a game from an hour ago to prepare. EVIL.
I am very happy to hear so much chat about Monster Hunter and Baldur’s Gate. 🙂 I want to do full run of BG1 going through BG2+Expansion soon. I played Icewind Dale a while back and really enjoyed it.
My ‘great game’ wall is Persona 5. I don’t really know why, either. It is really good. It is not the length; I’ve played longer. It isn’t the numerous systems at play; I’ve played games with more. In fact, I’m playing Pathfinder right now and its probably deeper and longer than Persona 5.