Final Fantasy VII Remake Presentation Reveals Classic Mode
Square Enix held a Final Fantasy VII Remake-focused Japanese stage presentation at Sony’s TGS booth, during which it showed gameplay and provided information about the upcoming release. The presentation briefly showed Easy and Normal difficulty modes, while producer Yoshinori Kitase also showed off the newly-revealed Classic Mode.
In previous demos, players have been using the game’s standard combat system where they fill the ATB gauge by attacking enemies, then deplete it to use skills and items. In Classic Mode, regular attacks and movement are all done automatically, letting players treat it like a more straightforward command-based system.
The presentation also featured a look at the squats mini-game, in which Cloud competes with another gym member to do the most squats in a minute, as well as a boss fight against Apis. The fight involved Cloud, Aerith, and Tifa and showed off Aerith’s abilities and the summon system. Aerith attacks from range and has a unique Tempest ability, while her Holy Circle ability causes magic cast within it to be cast repeatedly. The summon system, which uses its own gauge, was shown by Cloud summoning Ifrit. Summons are controlled by the AI, but players can command them to use special abilities using ATB charges. Summons remain on the battlefield until their gauge depletes, at which point they unleash their special ability.
Final Fantasy VII Remake will be released in multiple parts. The first part is set to be released for PlayStation 4 on March 3, 2020, and will take players up to the “Escape from Midgar” part of the original Final Fantasy VII. Those looking to read more about the remake can check out RPGamer’s two impressions from E3 as well as an impression from PAX West.
I’d like Classic mode to be true to the OG.