Death end re;Quest Impression

Though Idea Factory International only officially announced today at Anime Expo that it will be bringing Death end re;Quest to North America and Europe, I had the chance to sit down with the Idea Factory International staff and get a first look at the game during E3 2018.  Developed by the creative minds behind another title I loved — Mary Skelter: Nightmares — I was ready to soak up all of the details of this upcoming PlayStation 4 title.

In Death end re;Quest, you play as a protagonist searching for their friend, one of the developers of a now-defunct MMO who has become stuck in their own game.  The only way out?  To gain the True Ending of the game — something that players only have a 1% chance of receiving.  No pressure, right?  To make matters worse, the game is developing bugs both literally and figuratively!  If that’s not enough to creep you out, death inside the MMO means death in the real world.

 

 

It’s up to you to solve the numerous mysteries your developer friend has left you: Why are people dying if they are killed within the game?  How are people getting stuck in the first place?  Choices made in the real world will have an impact within the game world and directly impact whether you’re on the path to the True Ending.  The game is quite dark and dramatic, courtesy of the scenario writer of the Corpse Party series, and isn’t for the faint of heart — after all, you have a 99% chance to fail (I couldn’t tell how figurative that number is, but it was made a point of emphasis during the demo)!

The game provides an interesting twist to gameplay as well, as players can ‘bug out’ and install genre modules on top of the MMO while exploring, which modifies the type of combat they engage in.  These modules include — but aren’t limited to — a 2D fighting game, shooter, slot machine, and of course a turn-based RPG.  Characters have bug-themed skills — quite fitting for an increasingly “buggy” game — which affect how they explore the MMO.  Monsters also have a strong bug theme to them, and those who indulged in Mary Skelter on the Vita will recognized a certain Nightmarish quality to many enemies that have been twisted by the corruption of the game.

Death end re;Quest is shaping up to be an interesting twist on the lost-in-a-game formula, and I can’t wait to play it when it launches on the PlayStation 4 in early 2019.  Be sure to stay tuned for RPGamer for more exclusive coverage on this title from Idea Factory as it comes available!

 

 

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