RPG Cast – Episode 663: “Min-Maxing Anna Marie”

Chris is a nub on the internet. Kelley enslaves dogs to find silver ore. Ryan goes 8-bit.

Question of the Week
What’s something in older games that you miss?

Check out the show notes here!

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6 Responses

  1. Shaymin Shaymin says:

    Giving how much rerolling I’m doing in Fire Emblem: Engage for those rings that grant abilities, I miss resetting. There’s something satisfying about hitting the slider on a Super Nintendo or rage-pressing it on a NES, and my life would be a lot easier if I could hit all four shoulder buttons and the “Start” and “Select” equivalents to just kick back to the title screen.

  2. Krull Krull says:

    QotW: Simplicity and brevity. We used to get by with one, two, three or four buttons. Now it’s two joysticks, four face buttons, four shoulder buttons – and we still need to use joystick presses, wheel menus and who knows what else. I’m video game literate, and I enjoy plenty of complex games, but I imagine the barrier to entry for your typical modern-day AAA game has never been higher.

    As for brevity, bloat is the biggest curse of modern gaming. I want games to aim for 5-20 hours, not 100-plus hours with Ubimaps full of question marks offering endless distractions for pointless rewards.

    Also: patches. I preferred it when games were done once they hit the shelves.

    Is that a cloud? Let me shake my fist at it!

  3. badicalde badicalde says:

    Regarding the Sword Art Online discussion, I think it’s one of those things that many people love to hate because the internet told them to. Granted, it’s not the best or deepest, but that’s a lot of anime. If you’re looking for Isekai, I would recommend the first season. It definitely has more of the gaming-centric aspects, a pretty good story arc, and a bangin’ opening song.

  4. FeatherHoof FeatherHoof says:

    Hi, I’m one of your podcast listeners.

    QOTW: The freedom to fail. Modern games seem to be terrified of the idea that a puzzle or situation could be too difficult for their player to solve immediately, so there has to be an NPC to outright give you the answer or have the player character blurt out the solution if you don’t solve the puzzle or use the right ability/weapon in combat in the first few seconds. I miss the days when the game gave you all the clues you needed to figure out what to do, but it was still up to you to figure it out. And sure, you’ll get frustrated, you’ll throw your controller, you’ll scream, “What the F do I do?!” But when that eureka moment finally hits, it feels oh so satisfying compared to just doing what an NPC told you to do and calling that “solving the puzzle.”

  5. As I missed last week’s QoTW, here it is now: I absolutely adore NEO: The World Ends with You OST. I love a lot of the new songs as well as the remixes from the first game.

    As for this week, the first thing that comes to mind that I miss is hearing certain Enligh voice actors. This is mostly because those VAs do union work only, so non-union dubs for JRPGs are not viable for them. I totally understand. Still, I miss hearing Laura Bailey, Johnny Yong Bosch, Erin Fitzgerald, Crispin Freeman, and others in the JRPGs I like to play.

  6. Traceriii Traceriii says:

    I miss the long continue passwords. I always found it rewarding when you were able to get it in right.

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