Congested Kelley goes HONK! Chris runs over old people in GTA while distracting Anna Marie with Octopath. RPGamer tip of the week: If your game has more than 12 currencies, it’s main stream.
Tagged: Sakuna: Of Rice and Ruin
Anna Marie spends the whole show looking for her holes. Jonathan Stringer is off singing Sakuna Matata. Josh Carpenter has all the sinks. Kelley Ryan cleans her entire house with a broom. And Chris has issues with Wil Wheaton.
Sakuna: Of Rice and Ruin is a game made up of equal parts rice farming and trouncing baddies. Is it fertile enough ground for a satisfying experience to take root or will players only reap the withered husks of disappointment?
This week we discuss the bacon that broke Anna’s back, Kelley shows us the power of the nip-nado, Pascal meets the Bok Choys, Josh is sponsored by revengecrabs.com, and Robert speedruns the produce department.
Edelweiss’ Sakuna: Of Rice and Ruin is now out on PC, PS4, and Switch. The game tells the story of a spoiled harvest goddess who is banished to an island and must rebuild her status by harvesting rice and helping the island’s inhabitants.
Sakuna: Of Rice and Ruin tells the story of a fallen goddess who must harvest rice in order to regain her status. The game is heading for a worldwide release this November.
After some years in development, Sakuna: Of Rice and Ruin is at last getting close to release. RPGamer’s David McBurney was able to check out the game’s combat at this year’s PAX West.
After several years of being shown at E3, Sakuna: Of Rice and Ruin is finally nearing release. We not only got to go hands-on with the title, but also sit down with its developers for some Q&A.
Sakuna is a Harvest Goddess that needs to both farm and fight. No slacking for this deity, she’s got a lot of work ahead of her! See how both E3 demos played out for this upcoming hybrid title.
One part rice-growing, one part beat-’em-up, Sakuna: Of Rice and Ruin returns to this year’s E3 at XSEED Games’ booth. Charalampos Papdimitriou had the chance to check out both aspects of the game.