The Elder Scrolls Online: Firesong DLC Out Now on PC, Mac
Bethesda has released its Firesong DLC for MMORPG The Elder Scrolls Online on PC and Mac. The DLC is the final part of its year-long Legacy of the Bretons story arc, preceded by the Ascending Tide game pack, High Isle expansion, and Lost Depths game pack. Firesong is available for free to ESO Plus members, or can be purchased on the in-game Crown Store. It will be released for PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X|S on November 15, 2022.
Firesong takes players to the new untamed island of Galen, the westernmost part of the Systres archipelago, and its story features around fifteen hours of content. Players learn more about the druids of the Systres while assisting the Society of the Steadfast and House Mornard as the city of Vastyr suffers pirate raids and the druids fight their own war. It will also add new bonus quests available to those who complete both the High Isle and Firesong main questlines, which close out the Legacy of the Bretons storyline. Other additions include new item sets, titles, achievements, and collectibles. Firesong also expands the new Tales of Tribute card game introduced in High Isle with a new patron called the Druid King.
I appreciate the fact that the ESO design team didn’t just go back one more time to the customary and slightly tired formula of “bad Daedric prince coming to trash world.” The problem is that they didn’t replace it with anything really interesting. I liked the High Isle chapter for its meticulous detail and for some of the secondary features, such as the new companion Ember (Isabelle wasn’t bad either; she’s more stolid but definitely not an obnoxious putz the way the insufferable Bastian was).But so much of the detail seemed to be wasted. The castle of Death’s Valor, for instance, is huge and detailed and…empty, with nothing very interesting in it and nothing very interesting to do there. A fetch quest, in an enormously elaborated setting that really deserved something more for all the work that must have gone into it. It was empty and dead; there weren’t even many containers to check for junk and the occasional treasure. Like most of the things you did, it just seemed to peter out with a whimper rather than a bang. Some parts even seemed a bit incomplete: you were bidden to close a certain number of lava vents, to defeat a certain list of minibosses that you would find there, and the reward for this was… nothing. Would it have been too inflationary to at least have stuck a title or an achievement in there? And the relatively confined spaces of some of the quests underlined the problem with the relative lack of instancing in ESO: there were a lot of curb-stomped world bosses and a frustrating amount of take-a-number waiting for minibosses and events. I don’t regret playing it, but when I can’t even remember why I was there a week after finishing it, something is wrong with the storytelling.