“Maybe Tomorrow:” How Xenosaga Gave Me Self-Confidence

The last six months have been difficult. I live with Post-Traumatic Stress Disorder (PTSD) because of some experiences I had in my early 20s. I’ve been living outside of the university setting for the first time in years. I’ve spent so much time in the academic world that I have a hard time functioning in the “real world.” General ways that people cope with job-related stress (something so common that people take it for granted) are hard for me to comprehend. I was taught to read a book, not how to stick with a job, even when suicidal ideation comes into the picture. I feel so overwhelmed that I have nervous breakdowns. I don’t trust my own skill set and berate myself until I’m paralyzed with fear.

One of the coping strategies my therapist and I decided on is using video games as a learning tool. I game almost daily, so why not turn gaming into a learning experience? It was time to return to the Xenosaga trilogy.




I first played the series between 2003 and 2006 as each game was released. The story had a huge impact on me. My second major in undergrad was religious studies because I wanted to understand Xenosaga’s religious and philosophical influences. I hadn’t played the series since then, so I had forgotten why it impacted me so much. I just knew it did.

I was going to replay through the trilogy without any tips or guidance. My lack of self-confidence is so deep that it even affects my gaming. I always go online and see how other people beat a game. I fear I don’t know how to complete it without outside help. In every situation, not just gaming, I give people the power to direct my life. Usually, it doesn’t end well. Usually, I end up hating whatever direction I am being led in and do things my own way anyway.




The urge to go online and browse through gaming strategy sites like GameFAQs came up many times during my 105 hours of playing. In the few months I’ve been playing the trilogy, I’ve had a hard time not opening the official strategy books I’ve kept all these years. I wasn’t allowed to look inside them until I was finished.

My main team for the entire adventure was MOMO, Jr., and Ziggy (Ziggurat 8). I chose them because each of them represented a different part of me. MOMO was the younger me, the pre-PTSD version of me. In 2003, I related to MOMO’s innocence-to-experience narrative. Like her, I was discovering who I was and experiencing my first heartbreaks and tough life lessons. Jr. was the confident version of me I’ve been trying to show the world. Ziggy is the now me, a middle-aged man who wants to give up on life.

PTSD has made me suicidal at times, so I can relate to Ziggy’s story arc on a painfully personal level. Ziggy committed suicide after his son was killed. He couldn’t bear the pain of living life without him. It resonates with the fear I had when my mom almost committed suicide when I was twenty. Growing up as a momma’s boy, I couldn’t bear the thought of life without her. Luckily, she was unsuccessful, but it left a psychological imprint on me that would take fifteen years to heal. For Ziggy, it took centuries — and becoming a cyborg — to heal.




As the four of us went into the final battle against Zarathustra, I felt extremely self-conscious. This was the first time I’d ever gone into a final boss fight without consulting a strategy guide. I had even gone into the final dungeon without realizing it was the final dungeon!

As any gamer knows, the final battle (especially the final boss in a games series with multiple entries) is where all that you’ve learned is put to the test. For me, fighting Zarathustra was the culmination of over 105 hours of gameplay using my own strategies and video game knowledge. My heart raced as chaos, one of the main protagonists, declared, “The future isn’t set in stone. With the power of your wills, you can shape it into the future you desire.”

The anxiety I felt staring at MOMO, Jr., and Ziggy as they awaited my commands was so intense I had to step away from the TV and pace around the room. It was silly to think that a turn-based final battle would give me a panic attack. I wondered if facing Zarathustra was a good idea. I always researched final boss fights, so I didn’t have to rely on my own weak brain. I’d gotten used to calling myself an idiot and relying on others. But I’d made a pact with myself and my therapist. I was going to trust my instincts. I’ve played JRPGs for over fifteen years. I know how to strategize.

I sat back down and cleared my head. I beefed up Ziggy’s defenses so that he would survive in case the boss hit us hard. MOMO was my sorcerer and heavy hitter, so I powered up her magical damage output. Jr. was supporting, so he was in charge of healing and refreshing buffs. There were times when Zarathustra nearly obliterated my party. Both MOMO and Jr. were dead, and Ziggy’s health was dangerously low. But we kept going.




And we won.

chaos delivered another monologue after the battle: “I want to believe,” he said, “in the light of human beings’ will.” The ending to the Xenosaga trilogy is lengthy and took a bachelor’s degree in English and Judaism for me to understand. There’re different religious and philosophical ideas linked into its lore, but at its core, it’s a story about the power of the human will. It reminded me that if I continue to believe in myself, I’ll eventually get to where I want to be.

After watching the ending cutscenes, I opened the strategy guides and cried while listening to “Maybe Tomorrow,” the vocal theme track to Xenosaga III. The lyrics are somber, as the female vocalist conveys her fear of tomorrow, the future. She’s tired and will “close [her] eyes and sleep a while.” The song, alongside the ending, sticks with me because of the melancholic yet cathartic feeling it conveys. There’s a bittersweet hope that the characters who survived hold onto, even though everything feels hopeless.




The past six months of my life have felt hopeless. Some days I spent the entire day in bed, my inner voice demanding that I get up and do something about my situation. On the dark days, I wondered what the point was. And on the darker days, I wondered what the point of living was.

I felt more confident afterward, and I continue to work on my PTSD, even though some days it feels hopeless. I had a job as an assistant editor between October and January of this year, but my PTSD became so overwhelming that I left. I tried to go back to working retail but the third day I was working, I had a nervous breakdown and was told by my therapist to quit. Since then, I’ve been doing small freelance jobs here and there to try to make ends meet. I’m behind on rent but my landlady has been working with me. My dream job is to work as an editor, a writer, or an educator. The job market here in Santa Fe, where I live, is very competitive. I’m still a newbie when it comes to being a published author. I feel defeated each time I don’t hear back from a potential employer, but that’s when I look back on my experience with Xenosaga. Each rejection I get from a potential job supervisor hurts, and I begin to wonder what’s the point in trying. I’m still in this darkness, but as the song says, “I will [still] go” into tomorrow.


Jervon Perkins

My online alias is Serenity. I’m a writer, educator, and published author of both fiction and nonfiction. I love JRPGs, a weird assortment of music, and openly weep during cutscenes. Oh yeah, and I am a bookworm too and spend WAY too much time inside my head.

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7 Responses

  1. Joshuad83 Joshuad83 says:

    Wow, I have to tell you this is both very well written and something I relate to in a number of ways. I’m 36 and just lost my job of over 17 years with UPS because I have likewise had a very difficult past 6-12 months. I’ve also struggled with aspects of PTSD due to some parental abuse, but it’s more-so the depression I’ve dealt with as a result for probably over 20 years now. I went into a program not too long ago where I was diagnosed with Bipolar disorder but, as I lost my healthcare coverage, I wasn’t able to fully go down the diagnosis and treatment path and it’s left me a bit of a mess.

    I’ve had 3-4 terrible thing all happen to me in the past 6 months and I’ve been searching for for a way out of my head and reasons to go on as well. When I first had my major breakdown about 9 months ago, I felt just as you described. I was hopeless, couldn’t get out of bed for weeks on end, I started missing work and it hit a point where it was mentally impossible for me to work there another day(the job and atmosphere are the stuff of nightmares anyways, but my makeup would just never have gotten me through it).. I wasn’t full time there until about 11 months ago and I only lasted four months. I’d been dealing with these issues forever with varying success but the weight of both my age and the job, as well as the feeling of losing myself and my dream to be an author and writer bore down on me until I could no longer function and it manifested itself physically. I was finally showing others the problems I was dealing with without knowing it and it affected everything.

    Your article pointed something out to me I probably knew in my subconscious but never chose to address and that’s my dependency on others to make decisions for me, even in gaming. I’m a huge trophy/achievement hunter and I’ve been using guides for things, much like you, ever since my teens back in the nineties. I haven’t yet gotten through the Dark Souls series for years due to an actual fear of have not being able to do it. It’s stupid how much fear I feel about a video game.

    I’ve never spoken much to any therapist I’ve had about my video game addiction/habit. I think maybe part of it is fear of having it be called an addiction and losing something I love so much that actually links to positive memories during those years where I most experienced my PTSD situations. But you’ve made me realize maybe I should try to embrace gaming in a different way, as you have. It’s hard to relay these concerns to people because you often get the “stop whining and walk it off” approach, even with loved ones. I’m just glad to see I’m not alone in my specific problem though. Bravo on this article.

  2. Well done on the article! It’s great see how something like beating a game without a guide can boost confidence. 🙂

  3. elmondean elmondean says:

    This is a great article. I love how you touch upon the characters of Xenosaga, an often overlooked game these days. I, too, really liked Ziggy and always included him in my party.

    This would be one of those games that could use a remaster.

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