Brigandine: Abyss Update Plans Revealed

Happinet and Adglobe have announced their update plans for tactical RPG Brigandine: Abyss. The first update is available now, with future updates planned until April 2027:

  • Update 1 (out now): Clear conditions displaying when starting Story Mode, adjustments to D-pad inputs, Centaurs and Chirons no longer having reduced movement on forested terrain, CPUs no longer attacking the same player base in consecutive seasons, and various bug fixes.
  • Update 2 (December 2026): Addition of a sort function to the equipment screen; Mermaids, Jörgoths, and other Aquatic monsters no longer having evasion penalties on watery terrain; a new HP gauge size adjustment option, a new option to turn the minimap on or off; tree display adjustments; faction soundtrack adjustments; and additional bug fixes.
  • Update 3 (February 2027): New sort and recommendation formation functions on the Manage Troops screen, Combat Power displayed to help players consider potential invasions, and other adjustments.
  • Update 4 (April 2027): Addition of Creative Mode, which features wider faction power balance variety and free unit management, plus a new sub-class function, customisable difficulty settings, CPU faction retreat function, and CPU AI adjustments.

Brigandine: Abyss is a follow-up to Brigandine: The Legend of Runersia‘s revival of the series in 2020 and is currently available on PC, PlayStation 5, Xbox Series X|S, and Nintendo Switch 2. The game is set in a brand-new world where hundreds of years prior, the Abyssloa Empire was stopped by the power of the arcane Brigandine. However, a new empire rises, seeking to conquer the world. The game offers six different story campaigns as they attempt to stand against the empire while managing their resources, as well as a Missions Mode that lets players control one of twenty-four factions, each with their own win conditions. Those looking to read more about Brigandine: Abyss can check out Ryan Costa’s review of its PlayStation 5 version.

Alex Fuller

Alex joined RPGamer in 2011 as a Previewer before moving onto Reviews, News Director, and Managing Editor. Became Acting Editor-in-Chief in 2018.

You may also like...

Leave a Reply