Where Winds Meet Gets Version 1.2 Update

NetEase Games and Everstone Studio released a new update for free-to-play action RPG Where Winds Meet. The version 1.2 update comes with new story content, locations, features, and more.

The update adds the Final Volume for the Kaifeng region, which will see players facing off against Supreme Freedom, said to be the most formidable challenge yet. The new locations include the Nine Mortal Ways Camp, hidden in the Ghost Market beneath Kaifeng, and the new puzzle cave Mistveil Prison. The update introduces the Guild Battle Preseason, which is a tournament where various player guilds fight each other. The update also adds a limited-time festival titled Jianghu Martial Games.

Where Winds Meet is currently available for PC (via Steam and the Epic Games Store), PlayStation 5, Android, and iOS. It is set in the years leading to the start of the Northern Song Dynasty in China (second half of the 9th century CE). Players take on the role of a wandering swordsman, who must choose whether to uphold their moral code or live for themselves in a time ravaged by fighting. The game features fast-paced Wuxia-style combat, and implements many aspects of Chinese martial arts.

Where Winds Meet will launch with two regions: Qinghe and Kaifeng. Each region contains its own story arc and contributes towards the game’s storyline and the reveal of the player character’s past. Following its launch, the game will have a seasonal update model, with each season lasting around three months. The seasonal updates differ in focus, with some adding new regions and characters to advance the plot, while others will include new gameplay elements, time-limited activities, or upgraded social features and character progression. Those interested in reading more about the game can check out Alex Fuller’s impression of its PlayStation 5 version.

Mohamed Lamine Coulibaly

Fascinated by the screens since I saw them, video games are a sorcery I quickly became obsessed with. This passion culminated with the discovery of the RPGs. At that time, they were likely the sole titles where story and world building mattered as much as gameplay. Now, I am writing about them, especially my favorite ones: the JRPGs!

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