Coromon Switch Release Delayed

Freedom Games and TRAGsoft announced that the Nintendo Switch version of Coromon has been delayed. Previously set to release alongside the PC and Mac version on March 31, 2022, the Nintendo Switch release has been pushed back to a later, unspecified date. The PC and Mac releases are unaffected. The companies provides the following message announcing the Switch delay:


Hey everyone!

This is definitely not an announcement we ever wanted to make but we want to be as transparent and honest as possible with you all. While working on our Nintendo Switch port of Coromon, we ran into some unexpected snags when it comes to online features and cross platform multiplayer. We want to make sure that the experience we bring to you all on Switch is going to be the best that it can be, and in order to do this, we have to delay the Switch launch. We’re hopeful that this delay won’t be too terribly long, as we know that you all are very excited to play Coromon on the go and against your friends/other researchers.

With all of that being said, we will still be launching on Steam this Thursday, March 31! The Steam build will include multiplayer and cross platform saves. Your saves from the Steam demo will also be able to be transferred over to the full version of the game. Once we do launch on Switch you will be able to play cross platform. We can’t wait to bring Coromon to Nintendo Switch, so we are working around the clock to get it there and will update you all once we have a new release date.

Thank you all for your support and patience with us. Shine bright!


Coromon is a monster-taming RPG inspired by GBA-era JRPGs. The game sees players journey across the Velua region and collect the eponymous creatures while trying to stop a nefarious organisation from unleashing the Coromon Titans’ powers upon the world. The game features puzzle-filled dungeons as well as multi-stage boss fights. Those interested in reading more about Coromon can check out RPGamer’s impression from E3 2021.

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Alex Fuller

Alex joined RPGamer in 2011 as a Previewer before moving onto Reviews, News Director, and Managing Editor. Became Acting Editor-in-Chief in 2018.

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