Super Neptunia RPG to Release in June

Idea Factory International has announced release dates for its sidescrolling Neptunia spin-off Super Neptunia RPG. The game will be released worldwide for PC via Steam on June 20, 2019, with the PlayStation 4 and Nintendo Switch versions coming to North America on June 25, 2019, and to Europe on June 28, 2019. The Steam version of the game will receive a 20% week-long launch discount and will also receive a Deluxe pack and bundle that includes:

  • Character art collection
  • Background art collection
  • Rough art collection
  • Two PC Wallpapers
  • Five mobile wallpapers
  • Soundtrack download

The publisher also provided a new set of screenshots for the game as well as some details on the game’s overall combat flow. Battle is entered as soon as Neptune touches a monster, though landing an attack to start combat provides an advantage at the start of combat. While in dungeons, players can jump, double-jump, and use a pudding-like monster to reach high platforms and treasure.

Combat features up to four party members who use AP to act. Each skill requires a certain amount of AP, which can be recovered at a faster rate by hitting enemy weaknesses. The party can switch formations on the fly, with four types of formations available: Strike, Magic, Support, and Heal. There are numerous gauges on the combat UI for players to keep track of including the Goddess Gauge, Party AP Gauge, Break Attack Gauge, and Enemy AP Gauge. The skills available to party members are set before by spending ability points. Characters have a limited number of points to spend, but will gain more as they get stronger. Skills can be unlocked by using weapons imbued with those skills.

Super Neptunia RPG is a 2D side-scrolling RPG co-developed by Quebec-based Artisan Studios. It takes place in an alternate universe where 2D games still reign supreme. This version of the world of Gamindustri is ruled by an organisation named Bombyx Mori, which collects 2D games as taxes and bans new technologies or games that don’t meet its standards.

 

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Alex Fuller

Alex joined RPGamer in 2011 as a Previewer before moving onto Reviews, News Director, and Managing Editor. Became Acting Editor-in-Chief in 2018.

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1 Response

  1. plattym3 plattym3 says:

    Not gonna lie, the combat looks good! As long as the dialogue is skippable 😜 I’m sold.

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