Pathfinder: Kingmaker Gets Royal Treatment with Release Date, Trailer

Owlcat Games and Deep Silver have revealed the official release date of their adaptation of Paizo’s tabletop RPG, Pathfinder: Kingmaker. Players will choose from fourteen classes to create their character, and form alliances with more than ten supporting characters over the course of the game. Gameplay will consist of adventuring, taking advantage of over one thousand spells and abilities to explore and conquer the Stolen Lands, and a second mode in which players build and rule their kingdom as they see fit, choosing to be either a benevolent ruler or a tyrannical despot.

Pathfinder: Kingmaker will release digitally for PC on September 25, 2018. The game can be pre-ordered now on Steam and, with four different editions available. Pre-orders of the game on either service will also receive three bonus items: an Expert’s Hat, a Mesmerizing Necklace, and an Owlcat pet. A release trailer, viewable below, also accompanies this announcement. For a hands-on opinion of the game, check out Zack Webster’s E3 impression here.

Explorer Edition ($39.99)

  • Digital download

Noble Edition ($54.99)

  • Premium digital download (includes two premium in-game items)
  • Digital art book
  • Digital sound track
  • 2 additional in-game portraits (one female + one male)

Royal Edition ($69.99)

  • All of the above, plus
  • Digital adventure module written by Chris Avellone
  • Digital map of the Stolen Lands
  • In-game red panda pet

Imperial Edition ($84.99)

  • All of the above, plus
  • Season pass, which adds the first three pieces of post-release DLC



Pascal Tekaia

Pascal joined up with RPGamer in 2015 as a reviewer and news reporter. He's one of THOSE who appreciate a good turn-based JRPG grind almost as much as an amazing story.

You may also like...

1 Response

  1. JCServant JCServant says:

    Like Pascal, I appreciate a turn based system more than a psuedo pause and play system, *especially* when it comes to something from the D&D / Pathfinder licenses. After all, they have turn based systems decades in the making. Why forced them into a format they clearly aren’t designed to handle well? With that said, I’m willing to give it a shot. I did, eventually, like the Infinity Engine games.

Leave a Reply