BioWare: A Retrospective
While its future is very much uncertain, BioWare has made many hits over the years. The RPGamer crew takes a look back at the studio’s RPG catalogue and how its titles evolved.
While its future is very much uncertain, BioWare has made many hits over the years. The RPGamer crew takes a look back at the studio’s RPG catalogue and how its titles evolved.
It’s another year, another June, and the world needs more Pride than ever before. This month, we’re waving the flag for RPGaymer and celebrating examples of queer representation in video games.
Austin Langer was able to interview former BioWare narrative designer Sylvia Feketekuty. She discusses how the teams tackled exposition, player agency, and world-building in both Mass Effect and Dragon Age.
Avowed has been criticized for what it lacks compared to sandbox RPGs like Skyrim. But when approached on its own terms, it reveals a different kind of immersion built through dialogue, worldbuilding, and player choice.
In this episode, we discuss the Dragon Age franchise and the various issues its games have had. We also dig into the backlog of questions.
This week in Q&A Quest, we continue a deep dive into the Dragon Age series. We also discuss all the latest RPG news.
This week in Q&A Quest, we discuss more adventures in Dragon Quest XI. We also continue Dave’s deep dive into the Dragon Age series.
It’s time to take another journey to Thedas. Sam, David, and Jervon come join the inquisition as we explore the third title in the Dragon Age series.
A role-playing game can absolutely win Game of the Year at The Game Awards. Doing so ensures outstanding prestige, which promotes the overall value of this rich and rewarding genre.
World-saving adventure has three essential ingredients, all of which can be found in 2014’s Dragon Age: Inquisition. Players might take them for granted, however.
Dragon Age is back in a big way. More characters, more areas to explore, and more fun are just a few things Inquisition has to offer.
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