Shikabanegurai no Boukenmeshi Details Customisation, Other Gameplay Elements
Nippon Ichi Software released new details and screenshots for its upcoming tactical dungeon-crawling RPG Shikabanegurai no Boukenmeshi. The update covers a number of customisation and other gameplay aspects for the title.
Shikabanegurai no Boukenmeshi translates to “Eating the Corpses as an Adventure Meal”, and follows a group of adventurers who become stranded in a large dungeon and need to survive using whatever resources they can find, including eating monsters they defeat. Players create their party of four adventurers and are able to change their hairstyle, face, voice, and job. Players can also adjust the expressions, poses, and camera settings for their character’s icon and skill cut-ins.
Characters have access to two types of skills. Battle skills are used in battle, such as the Bedrock Flip, which is obtained by the character being experienced with using axes. Passive skills are always active and can assist the party in and out of battle, such as the Improved Calorie Recovery skills that lets players gain more nutrition from food. Different jobs grant different attributes and skills. The swordsman is a defensive job that is best used in the frontlines, while the mage is best used for offensive spell-slinging against elemental weaknesses. The cook is less adept in combat, but is useful in exploration by being able to minimise the disadvantages of low-quality food.
Weapons and armour are obtained randomly from treasure chests throughout the dungeon. Different pieces of equipment will come with different bonuses or skills, with rarer pieces having more skills or bonuses. There are four weapon types — swords, axes, spears, and bows — with characters also able to fight bare-handed. Different weapons have different skills and ranges, with bows requiring arrows to use. Armour falls into one of three slots: head, body, or accessories.
Players also have access to an action called “Corpse Consume”. This lets characters restore some HP by eating fallen enemies (or even allies). Doing so will also activate a special skill that is only usable in that particular battle. This skill, and the HP restored, depends on what is eaten, but can provide powerful skills that can change the outcome of combat. For example, Mandoragoras can attack twice and can pass on that ability if consumed. Combat is started by running into enemy monsters, but players can start with an advantage if they touch them without being noticed. In addition, if players attack an enemy during combat when another character is within attacking range, there is a chance they will do a follow-up attack.
Finally, Nippon Ichi Software provided a selection of survival tips. The first is that komugi-modoki-mizuabu (loosely translated to “fake flour fly”) can be converted into an ingredient resembling flour that increases the range of foods available to cook. Cooking ingredients also have expiration dates, with less fresh food having less of an effect. Ingredients can be frozen or smoked so they last longer, while expired ingredients can be fed to enemies.
Dungeons have a variety of magical altars, and placing magical stones at them can apply effects to the dungeon or monsters. Volcanic regions threaten survival from both heat and dehydration, as well as lava flows. Players can dash to escape enemies and avoid combat, but should be aware that this consumes more calories and water. Traps can be set up and monsters lured to them, while monsters will generally be much more powerful at night.
Shikabanegurai no Boukenmeshi is being developed for PlayStation 4 and Nintendo Switch. It will release in Japan on January 27, 2022. No announcement has been made regarding a western release.
Source: Gematsu
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