Kickstarter Check-In: Evertried, There Is No Light

RPGamer’s ad hoc Kickstarter Check-In feature returns for a look at two ongoing crowdfunding campaigns. This edition features Evertried Team’s Evertried, as well as Zelart’s There Is No Light.


Evertried is an isometric turn-based rogue-lite, where players ascend a tower by defeating all of the enemies on each floor. The game is designed to be played strategically, with players having only three hit points. As players move, they gain charges, which are used to activate skills. To help players get out of troublesome spots, they can dash for double movement, however doing so does not replenish charges like normal movement.

Though the game is turn-based, Evertried encourages playing at a quicker pace with its focus mechanic. The focus gauge depletes as time goes by but resets and increases in level when players hit enemies. The higher the focus gauge, the more currency enemies drop, which can be spent at special shop floors to heal or obtain passive modifiers and new skills, which can evolve and become more powerful through enough use.

In addition to enemies, floors can also contain hazards, which can affect both the player and enemies. The tower features fifty floors, divided into blocks of five floors each. Floors increase in complexity as players advance up the tower, with boss encounters every ten floors.

Evertried’s campaign has already passed its ¥533,416 (around $5,000) goal and is set to run until September 23, 2020. Those who pledge at least ¥1,500 ($15) will receive a digital copy of the game as part of their backer rewards. Evertried is being developed for PC and Mac and is currently expected to launch in 2021.


There Is No Light

There Is No Light is a post-apocalyptic pixel-art action RPG. The game is set in a world where the remnants of humanity have been driven underground by demonic forces and are based around the bastion called Central Station. One day, the Church of the Great Hand took control of Central Station and the bastion now only opens its gate on the Day of Ascension, when a ritual sees newborn children selected by the church’s head taken out into the unknown. The game’s protagonist is the father of one of those children selected and he embarks on a journey to stop the ritual.

Gameplay encourages aggression. Players are able to instantly switch between four different weapon types, each with its own play style and skill set. Weapons are powerful but prone to breaking easily under certain conditions. If a weapon breaks it is immediately replaced with another from the inventory. Skills require a certain amount of rage from the player character, which is gained by attacking enemies or the environment. Throughout the game, players will have the opportunity to make choices or respond to NPCs. These choices will affect the state of the game’s world.

There Is No Light’s campaign has passed its $30,000 goal, with the campaign set to run until October 6, 2020. Those who pledge at least $25 will receive a digital copy of the game as part of their backer rewards. There Is No Light is being developed for PC, Nintendo Switch, and PlayStation and Xbox platforms, and currently expected to launch in Q3 2021.


Please note that RPGamer’s crowdfunding coverage is solely at staff discretion. Campaigns may send a press release to, but are asked to please not personally petition RPGamer staff via e-mail or social networking. Coverage is not guaranteed. Thank you!


Alex Fuller

Alex joined RPGamer in 2011 as a Previewer before moving onto Reviews, News Director, and Managing Editor. Became Acting Editor-in-Chief in 2018.

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