Nippon Ichi Provides Destiny Connect Details, Media

Nippon Ichi Software has provided some additional details, as well as some images and the debut trailer, for its recently-announced title Destiny Connect. The game begins in the town of Clocknee on December 31, 1999, as it looks to celebrate the new year. However, at midnight something causes all of the townsfolk to freeze except for Sherry, her mother, and her friend Pegreo, while the town is apparently invaded by machines. Sherry and Pegreo — along with the robot Isaac, who Sherry found in her father’s room and conveniently has a time-travel function — look to investigate the appearance of the machines and return the town to its normal state. In order to discover and fix the root cause of the problem, Sherry needs to visit version of Clocknee in both the past and future, with one confirmed period being the thirty years prior.

Combat in the game is turn-based, with encounters initiated by Sherry touching relevant icons on the field. The turn-order is based on character speed and shown on the left side of the screen. Sherry and her allies will have access to various skills, including HP recovery, enemy disruption, and attack skills with more learned as the game progresses.

 


 

The town of Clocknee runs on cog-based technology, including things like telephones and toys. Its centrepiece is a huge department store called Save the Queen, which has been running for a thousand years. Other key places in the town are a coffee shop and a maintenance shop that repairs and modifies cog products. The maintenance shop can be used by players to alter Isaac’s abilities and combat style.

Destiny Connect is being developed for PlayStation 4 and Nintendo Switch and is set to be released in Japan on February 28, 2019. No announcement has been made regarding a western release.

 

 

Source: Gematsu

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Alex Fuller

Alex joined RPGamer in 2011 as a Previewer before moving onto Reviews, News Director, and Managing Editor. Became Acting Editor-in-Chief in 2018.

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