Kickstarter Check-In: Rogue Heroes, Wild Mage

RPGamer’s ad hoc Kickstarter Check-In feature returns for a look at two ongoing crowdfunding campaigns. This edition features Heliocentric Studios’ Rogue Heroes: Ruins of Tasos and Luna Orion’s Wild Mage: Phantom Twilight.

Rogue Heroes: Ruins of Tasos

Rogue Heroes: Ruins of Tasos is a cooperative action RPG for up to four players. Developed by Heliocentric Studios, the game features a pixel-based graphic style and is inspired by classic 16-bit titles such as The Legend of Zelda: A Link to the Past, also featuring simulation elements from titles such as Harvest Moon.

Players can go through the campaign solo or with friends, where they will go through procuredally-generated dungeons including traps and puzzles. On top of this, players will also be tasked with building up a village, where NPCs will be able to offer quests, shops, and other activies such as fishing and farming. There are various classes to choose from, each with its own skill such as the Witch’s ability to ride brooms, and each weapon comes with its own upgrade tree.

Rogue Heroes is being developed for PC for a release later this year, though the developer also plans to bring the game to Nintendo Switch, PlayStation 4, and Xbox One. Heliocentric Studios is looking for $20,000 in funding by June 11, 2018, with those who pledge at least $15 receiving a digital copy of the game as part of their backer rewards.



Wild Mage: Phantom Twilight

Luna Orion’s Wild Mage: Phantom Twilight is an open-world adventure RPG set in a world of airships and floating islands. Set in the world of Etherion, the populace of the islands is threatened by monsters taht spawn from a purple miasma. Players acts as an agent of the Tower of Heaven, working on extract adventurers from islands, escorting airships, devliering items, or reclaiming islands.

Wild Mage‘s main features are its destructible environments and high-precision spell casting systems. Players are able to use their powers to destroy environments, potentially finding secret chambers by destroying walls in dungeons, or destroying a bridge to slow down chasing monsters. However, care needs to be taken; casting a tornade spell near their airship may cause that to be carried off, and players will be held responisble for repaying damage they cause to to NPC houses. The same technology also apply to monsters, so they will split into pieces based on how they are defeated (e.g. a sword cut will cleave them in two). Wild Mage does not include a traditional level-up mechanic, with new abilities being learned by finding them in monsters or lore books.

Wild Mage is being developed initially for PC, with a planned release of late 2019, with console releases planned based on meeting certain stretch goals. The campaign, which ends on June 6, 2018, has already met its $10,000 goal, with those pledging at least $20 recieving a digitaly copy of the game as part of their backer rewards.



Please note that RPGamer’s crowdfunding coverage is solely at staff discretion. Campaigns may send a press release to, but are asked to please not personally petition RPGamer staff via e-mail or social networking. Coverage is not guaranteed. Thank you!


Alex Fuller

Alex joined RPGamer in 2011 as a Previewer before moving onto Reviews, News Director, and Managing Editor. Became Acting Editor-in-Chief in 2018.

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