RPG Cast – Episode 665: “Chat GPT Refused to Write This Title”
Chris gives everyone horse poop. Jason extols the virtues of Alien Ant Farm. And Alex keeps things concise, as instructed.
Question of the Week
What’s one small feature in RPGs that makes a big difference to you?
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You called out Star Ocean, so here’s the Star Ocean defender. The only truly bad Star Ocean was 4, The Last Hope. The fifth entry, Integrity and Faithlessness, was only bad in it’s mediocrity; being neither truly bad nor anything to write home about. And the rest range from good to great, imo. I sadly can’t speak to The Divine Force, yet, due to financial reasons.
QOTW: I think it’s called Cursor Memory? The option that puts the cursor in combat menus back at where you last used it instead of back at the top by default? Sometimes you find the right combos of attacks and spells that just works and it makes a world a difference, to me, to just be able to spam that without having to scroll menus every time.
I believe this is the episode where you talked about MMO VR Anime. Highly Recommend Log Horizon.
QQTW: It’s small, but when it doesnt happen its so jarring to me, but equipment changing appearance when you get new items. Star OCean didnt do this in the last installment and man did it upset me.
QotW: I like it when there are multiple regular battle themes in an RPG. The same battle theme gets repetitive, and there are only a few pieces of regular battle music that I think are as good as boss themes. Whether it’s because the battles are in different places of the world/other worlds, due to characters in the party, types of monsters, later parts of the story, or what have you, I love hearing different regular battle themes to change things up, making the game’s soundtrack stand out.
I really like it when you can increase the text speed. I am playing Legend of Dragoon and realized how much I miss the instant text option.
Great responses above. I’d like to add that knowing a ton of stuff in battles is super important exciting for me. Seeing turn order in turn-based games is great. Having some sort of visual cue as to weaknesses when choosing attack is great whether it be on the screen all the time like Octopath Traveler or when you’re choosing attacks like Pokémon. Enemies that are low on health or near-death having some sort of color change or HP bar is another one. I just like to have information readily available during battles!
I have to say one small thing that makes a big difference for me is XP share. Octopath Traveler not having it can be so frustrating at times.