Gamedec Pushed to 2021
Anshar Studios announced that has pushed back the release of the PC version of Gamedec. The PC version will now join the Nintendo Switch version in 2021, with the studio putting out the following statement:
Without further ado, we have decided to move the premiere of Gamedec to 2021.
We want Gamedec to be a community-driven experience. The ideas and suggestions many of you stated in the surveys or previews, both by he press and content creators, were very honest, sometimes brutal, but always very helpful and mind-opening. This made us realize that we’re heading in the right direction, and our branching system works well, but there is still a lot of work to do. since rushing things is not the #AnsharWay, we need more time to deliver the game that both you and us want Gamedec to be.
We promise to make the most of the time we are asking for. We are still fixing the dialogues before we will send them to the final translation. Most of the locations in Gamedec are done, but we are still iterating many factors of the meta-secario and polishing the narrative branching. There is also a window for user-created input — we promised a space to deliver community-made assets that will find their place in the final build of the game (graffiti, voice recordings, naming NPCs or companies), and it is still a work in progress. We also want to inform everyone that the additional worlds of Seven: The Days Long Gone and Cthulhu that were unlocked during our Kickstarter campaign will be delivered post-launch as a free DLC for everyone.
Gamedec is still set to debut on PC. We can’t promise a simultaneous release on Switch and other consoles, but they are still confirmed.
We promise to update you as soon as we have new information to share.
Thanks you for being such a fantastic community, and for your continued support.
Gamedec takes place in the 22nd century and sees players acting as a private detective tasked with solving crimes that occur in an assortment of virtual worlds. Those looking to read more can check out Anna Marie Privitere’s impression from PAX West and Pascal Tekaia’s impression from PAX Online.