Kickstarter Check-In: Tunche

LEAP Game Studios has begun a Kickstarter campaign for its beat-’em-up roguelite Tunche. The game is based on Peruvian legends and folklore and tasks players with exploring a magical jungle in search of the eponymous entity.

Tunche gives players four procedurally generated regions each with an assortment of monsters and a boss at the end. There are four available characters to play as — Rumi, Qaru, Pancho, and Nayra — each with their own play style, skill tree, and story. Up to four players will be able to team up for local co-op.

LEAP Game Studios is looking for $35,000 in funding by February 14, 2019. Those who pledge at least $20 will receive a digital copy of the game as part of their backer rewards. Tunche is currently planned for release on PC, Mac, Linux, PlayStation 4, Xbox One, and Nintendo Switch in late 2019.



Alex Fuller

Alex joined RPGamer in 2011 as a Previewer before moving onto Reviews, News Director, and Managing Editor. Became Acting Editor-in-Chief in 2018.

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7 Responses

  1. Aeramis Aeramis says:

    Looks like a fun game, but no thanks since there is no Physical Copy of the game.

    • Dear Sir or Madam,

      I would like to take this opportunity to inform you that because of your single note posting habits and general wonkery you have been inducted into the exclusive group known as “Special Friends of the Staff”, this is entitles you to a number of benefits including, but not limited to, consistent ribbing and jibery in the comments section and forums. You are the first such induhvidual in the wordpress era of, so we can discover what fun we can hive with this software together.

      Yours in Special Friendship and Unkind Regards,


      • Aeramis Aeramis says:


        So, you’re saying I’m wrong because I prefer Physical than Digital?

        I guess I can’t state my own opinion.. Damn, I have been a part of this channel for a long time even before the website went down so many years back.

        • I think it’s because you’re making a Cupcake Argument here.

          Stating a preference is fine. Lots of people prefer physical to digital, myself included.

          Repeating that preference at every opportunity is annoying. Did we really need to know that many times?

          Making a firm statement about that preference as the only real comment you have on a game title that by nature cannot be to your preference, and in fact making this statement explicitly because it fails to meet your requirements, is a Cupcake Argument.

        • for the record, you can still say whatever you want; just expect me to append with amusing images or rewrites to reflect that fact outiside of this and when Mac died everything you say is about how the game is terrible for not being on ps4 or you don’t buy digital titles.

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