Phantom Blade Zero State of Play Shows Gameplay, Story

Sony posted a dedicated State of Play presentation for S-Game’s action RPG Phantom Blade Zero ahead of its October 29, 2026, release for PC and PlayStation 5. The twenty-minute video featured a deep dive into the game’s combat system, as well as providing more details about the game’s story.

Phantom Blade Zero puts players in the role of Soul, a warrior who is set up for his leader’s murder and betrayed by his people. After being defeated, Soul is revived by a mysterious healer known as the Flesh Sculptor, but is given exactly 66 days to live. In search of a cure, Soul travels across the rotting martial world of the Wulin. The game features various choices and side quests that can impact the path of the story.

The game setting is self-described as kungfupunk, blending traditional kung fu martial arts with steampunk machinery and body modification. Players will travel across the region, visiting villages, valleys, lakes, and hidden underworld locations. Limited maps mean players will need to explore each location, but bells can be used to fast-travel between them.

Phantom Blade Zero will let players unlock more than thirty primary weapons and twenty-five secondary weapons, known as Phantom Edges, covering ranged, melee, and AoE attack options. Players can combine these for various combat styles, and will need to use different weapons to combat different enemies based on their styles and strengths. Weapons can be levelled up, with players able to reset a weapon’s level and recover their materials if they wish to focus on a new weapon instead.

The game will include multiple difficulty options. Wayfarer mode is billed as more cinematic option, letting players enjoy the story and feel readily powerful, while Pathbreaker and Hellwalker provide greater challenges, with Hellwalker including fighting game mechanics and having bosses not rely on preset attack patterns. Phantom Blade Zero will also include a special 66 Days mode, unlocked after completing Pathbreaker or Hellwalker modes, that only gives players 66 lives for a single playthrough.

 

 

Alex Fuller

Alex joined RPGamer in 2011 as a Previewer before moving onto Reviews, News Director, and Managing Editor. Became Acting Editor-in-Chief in 2018.

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