Shin Megami Tensei V: Vengeance Summarizes its Changes and Additions

Developer and publisher Atlus held a live stream showcasing its upcoming RPG Shin Megami Tensei V: Vengeance, an enhanced re-release of 2021 Nintendo Switch title Shin Megami Tensei V. The thirteen-minute-long video, viewable below, details the changes and additions included in the re-release. The game will launch worldwide for PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and Nintendo Switch on June 14, 2024, with pre-orders currently available.

Shin Megami Tensei V: Vengeance will feature two scenarios that can be selected at the beginning of the game. The “Canon of Creation” is the full story of the original Shin Megami Tensei V, while the “Canon of Vengeance” is a new story created for this release. Both scenarios start with the same premise, however, the Canon of Vengeance’s plotline changes drastically during the second half of the game with a completely different outcome.

 

 

When playing through the new scenario added in Shin Megami Tensei V: Vengeance, Shinjuku’s map has a different layout and hides the entrance to a new dungeon called Shakan, a sacred space related to Bethel where angels and strange mechanisms stand in the way of intruders. During exploration, more demons are available to choose as navigator, while the skill Estoma (preventing enemy encounters) now requires Magatsuhi Gauge instead of MP but isn’t limited by the moon phase. The abscesses, points where strong foes are stationed, no longer block parts of the map to prevent players’ progression.

The new demons added to Shin Megami Tensei V: Vengeance include three entities from African mythology that were never featured in previous Shin Megami Tensei games: Enigma Onyankopon, Genma Anansi, and Dragon Nyami Nyami. Demi-fiend — who is fought as part of the subquest “Return of the True Demon” and is the protagonist of Shin Megami Tensei III — can now be recruited in the player’s party.

 

 

Shin Megami Tensei V: Vengeance adds more subquests to the ones already present in the original release. It also introduces timed quests that must be completed prior to a certain point of the story and other subquests where the player temporarily controls a demon instead of the protagonist. When a subquest is underway, the map now reveals the location to visit to fulfill the client’s request.

The level limit of the protagonist and its allies, normally 99, can now be raised up to 150 thanks to the new miracle “Moral Transcendence”, and there are consumables allowing to reallocate the stat points gained by the protagonist upon leveling up. Another new addition is the Virtual Trainer that allows players to fight against previously encountered bosses, it has different modes with varying level of difficulty. After clearing the game, players can choose which data to carry over during their subsequent playthroughs by selecting either the Newborn or Reborn options, each having different sets of advantages. Shin Megami Tensei V: Vengeance provides a third option, Godborn, which has the same advantages as Reborn while strengthening the enemies.

 

 

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Mohamed Lamine Coulibaly

Fascinated by the screens since I saw them, video games are a sorcery I quickly become obsessed with. This passion culminated with the discovery of the RPGs. At that time, they were likely the sole titles where story and world building mattered as more as gameplay. Now, I am, writing about them, especially my favorite ones: the JRPGs!

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