Hyperdimension Neptunia: Sisters vs. Sisters Combat Details Released

Compile Heart released new details and media for the upcoming Hyperdimension Neptunia: Sisters vs. Sisters. The media primarily deals with combat, the in-game Chirper social media, and its photo mode, but also comes with artwork for new characters Maho, Anri, Gray Sister, Higurashi When They Cry, and Team Shanghai Alice.

Hyperdimension Neptunia: Sisters vs. Sisters features an action combat system with strategic elements. Players fight in real-time battles with a party of three characters. One of the characters is directly controlled, with the others controlled by the AI, though players can switch at any time. Players can customise each character’s attack combos. Skills use up the character’s AP, which is automatically restored between attacks. Using Tactical Skills allows a character’s maximum AP to increase, letting them use more powerful combos.

Players can switch party members to create an extended chain of attacks. The game will provide prompts to suggest which character players should chain their combo with, with a longer chains provides higher damage multipliers.

Chirper is the series’ familiar in-game social media and requests system. It features various comments by characters in the world, as well as four types of requests that players can undertake for rewards: subjugation, delivery, collection, and rescue. The game will also include a photo mode where players can adjust character poses, camera angles, and backgrounds.

Hyperdimenion Neptunia: Sisters vs. Sisters is a spin-off that stars the four younger sisters from the mainline series: Nepgear, Uni, Rom, and Ram. The game sees the sisters awakening to find that a new smartphone model, the MagiPhone, has taken over their share of the games market with Nepgear’s older sister Neptune now missing. Hyperdimenion Neptunia: Sisters vs. Sisters is being developed for PlayStation 4 and PlayStation 5, and is set to release in Japan on April 21, 2022.


Source: Gematsu




Alex Fuller

Alex joined RPGamer in 2011 as a Previewer before moving onto Reviews, News Director, and Managing Editor. Became Acting Editor-in-Chief in 2018.

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