Remnants of Yore Coming to Early Access in March

Developer Harakka Studio announced that its cozy roguelite adventure RPG Remnants of Yore will release in Early Access via Steam and the Epic Games Store on March 26, 2026. The game is planned to fully release later in the year on PC and all major consoles, with RPGamer receiving details about the game ahead of the announcement.

Remnants of Yore is said to be built around combining Hades-style action combat, Moonlighter-esque shopkeeping, and Stardew Valley-like slice-of-life elements. Players control the wizard cat Yore, who finds himself trapped in a town surrounded by a corrupted forest. The first to reach the town in recent memory, he is given an abandoned antique shop to live in and run. Using it as a base, he seeks to clear the corruption, selling items he finds while exploring.

Yore journeys into the forest to investigate the corruption. Each time he enters the forest, the game procedurally generates the layout. Enemies appear in waves, with players able to use melee and spell-based attacks. Players can unlock new spells by mixing herbs found in the forest. After defeating enemies, players can obtain either a boon or health potion. Boons are upgrades that apply to that forest run.

 

 

The game features a variety of characters who are romanceable and provide their own mechanics to assist Yore and the player. In the shop, players can choose what items to sell and at what price. The game offers a recommended price for each item, but players can sell items for less to help increase their customer flow or for more to try and gain greater profit. Different customers will be willing to pay different prices for items. More details about the game’s characters can be found in the free Mugi Mail: Remnants of Yore app on iOS and Android.

In addition to running Yore’s shop between runs, players can participate in activities around town and build up relationships, as well as whether to help spirits trapped within objects. The game will have several different endings available, and players can have different relationship outcomes depending on if they become friends or rivals with different characters. The developer stated that the game is built around accessibility, including various options such as colour-blind settings, as well as streamability and player agency, with the game having adaptive difficulty scaling.

 

Alex Fuller

Alex joined RPGamer in 2011 as a Previewer before moving onto Reviews, News Director, and Managing Editor. Became Acting Editor-in-Chief in 2018.

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