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4 Responses

  1. Budai Budai says:

    What do you think Sega(including Altus) feel is their most important brand and series at the moment and the future?

  2. I hope you do mind if I repost this question from a few episodes ago that didn’t get answered yet. To make it easier for your to find it:

    What is one game that you played (RPG, preferably), that was obviously made on a tight budget or as an afterthought, yet you feel the developers still put a lot of effort into? Maybe it’s just certain aspects of the game, the music, the battle system, the characters, etc. that were particularly well done, even though the rest of it wasn’t as good.

    For certain reasons, I’ve had Tales of Symphonia: Dawn of the New World on my mind lately. Dawn of the New World was developed at about the same time as Tales of Vesperia and furthermore, it’s an escort title, so its budget was relatively small. The original Tales of Symphonia is the superior game, but I think the developers, or at least some of them, seemed to really care about the project. The localizers, too, as I’d argue the dialogue is better written in the sequel than the original, and the voice acting is fantastic. DotNW is the funnier of the two. The new characters are great and well-written, particularly Marta, Emil, and Tenebrae. The good ending is one of the best endings I’ve seen in a video game (and it’s easy to get, too!). It also still has the best romantic subplot I’ve seen in a video game.

    So yeah, any games like that for you guys?

  3. Budai Budai says:

    How important is a game being easy to develop for or have structures that make porting easy? It seems to be really benefiting the switch right

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