You Are (Not) Safe Here
The horror game SOMA implemented something unusual in its genre: Safe Mode, in which the monsters will never kill the player. The paradox is that Safe Mode can potentially make the game scarier.
The horror game SOMA implemented something unusual in its genre: Safe Mode, in which the monsters will never kill the player. The paradox is that Safe Mode can potentially make the game scarier.
Movies based on video games have had a mixed history. In the first of a planned series, we take a look at three RPG-based movies, understanding why they do or don’t work, and the impacts on future video game adaptations.
Hatchery Games’ debut release, Voidling Bound, is a creature collector blended with third-person shooter gameplay. The game offers an inventive twist on the creature collector and is worth checking out.
Arknights: Endfield took a different tack to the original strategy mobile game. It’s interesting to examine how the developers made the RPG while keeping the spirit of Arknights.
With the release of World of Warcraft: Midnight, the MMORPG has finally received full player housing. It’s worth looking back at everything that led up to this moment for the game.
Certain games have an extra spark to their worlds that makes inhabiting them all the more special. Here are some of the things that help make a game feel like a living place.
Sandfall Interactive’s debut title Clair Obscur: Expedition 33 has had a meteoric rise in its young life. It’s worth examining why it gained so much hype, and if it’s worthy of it.
Recent Comments