Visions of Mana Demo Available

Publisher Square Enix and developer Ouka Studios released a demo for their upcoming action RPG Visions of Mana. In addition, the companies revealed two trailers: one announcing the demo and the other showcasing gameplay elements related to the Elemental Vessels (previously covered here).

The demo is currently available for PC (via Steam), PlayStation 4, PlayStation 5, and Xbox Series X|S. It allows players to play partway through the first chapter up until the chapter’s Kraken boss fight. While the progression from the demo version can’t be carried to the full release, those possessing a save data from the demo will receive three weapons for Val when playing through the full game. These weapons are Gladius, Falx and Horn Lance. Gladius can be equipped as soon as Val becomes playable, while Falx and Horn Lance will be available once players are able to change to their class to the wind class and moon class respectively. These three bonus items can also be obtained through other in-game means when playing the full release.

Visions of Mana is the first new mainline entry in the action RPG series in over fifteen years. The Mana (aka Seiken Densetsu) series began in 1991 with the original Seiken Densetsu, which was released in North America as Final Fantasy Adventure and in Europe as Mystic Quest. Visions of Mana follows Val, a soul guard tasked with accompanying his childhood friend Hinna as she journeys to the Tree of Mana for a ritual. The game sees players controlling a three-person party from five playable characters, with an additional three characters accompanying them on the adventure. Players can also use the series’ returning Ring Menu, which lets players pause combat to strategise. Visions of Mana is set to release on August 29, 2024, for PC (via Steam), PlayStation 4, PlayStation 5, and Xbox Series X|S.

 

 

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Mohamed Lamine Coulibaly

Fascinated by the screens since I saw them, video games are a sorcery I quickly became obsessed with. This passion culminated with the discovery of the RPGs. At that time, they were likely the sole titles where story and world building mattered as much as gameplay. Now, I am writing about them, especially my favorite ones: the JRPGs!

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