It was a time when relatively few RPGs crossed the Pacific, and not all of those that did were memorable. For our 200th episode, talking about the most operatic Final Fantasy on the Super Nintendo just seemed like a great idea — and it was.
The Atelier series is as long and varied as any big name lineage of games can be. With so many titles over so many years, it’s always interesting to see how things have changed. Alchemy is an ever-changing discipline, and the mix of ingredients is never the same twice, after all.
I’m not braggin’ babe so don’t put me down, but I’ve got the fastest set of wheels in town. When somethin’ comes up to me you don’t even try, ’cause if she had a set of wings I know she could fly. She’s my little deuce coup, you don’t know what I’ve got.
409 or Little Honda are also appropriate.
Once upon a time, someone had the novel idea that making an entire game based around escorting people through dungeons would be worthwhile. Whether this idea was unadulterated brilliance or sub-moronic foolishness seems to be in the eye of the beholder.
Exactly why is CIMA all-caps? No one ever addresses it.
There is more to the world than what you see. There is truth out there that cannot be believed. Here’s a game that wants the world to know, we are not alone. And what a weird world it is.
Yes, it’s extremely short. But considering this is the latest of many Castlevania GBA titles, we felt it unnecessary to go overkill. The staff felt this was appropriate, but…we’re not infallible.