The Saving Throw
Dungeons and Dragons - Exemplars of Evil 12.21.2007
Saving Throw's review of Exemplars of Evil

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Exemplars of Evil
published by Wizards of the Coast reviewed by Martin Drury
160 pages, 2007, $29.95
Content 15
Organization 17
Consistency 16
Intelligibility 15
Review Scoring

   In need of a little evil this holiday season? If so, Wizards of the Coast's Exemplars of Evil is just the ticket. Packing eight example villains and a chapter devoted to making the most of evil characters all in 160 pages, this book provides almost everything needed to terrorize players with recurring villains for dozens of campaigns. All that is required of the Game Master is a set of dice and a little imagination.

That is not to say the book is perfect. Like any source book devoted to characters or history, Exemplars of Evil is dry at times, making reading it in-depth seem more like a chore than research. Also, most Game Masters will quickly realize that they will more likely than not make extensive use of the first chapter's guide to evil characters more than they will use the example villains provided. Still, each villain is detailed with history, sidekicks, motivations, and sample encounters, so dropping one into a campaign in a pinch is a simple process.

If the Game Master is short on time, Exemplars of Evil can provide a memorable encounter for the players, and the chapter on how to create and play villains is enough to redeem what might otherwise be a mediocre product offering.

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