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The Oracle, Brad Lohr - January '00- 10:00 PST
Everybody stop! Heyyy, what's that sound.. everybody look what's going down!
Ahem. Probably as my own fault for posting so late yesterday, I've got very little to work with today, but I do have one or two things that are cool,
so it's not just a total loser day here... but then, it never is! Or something. Anyhow, I didn't update last night AGAIN, because I actually had so
little last night I thought sleeping for 5 or 6 hours might yield a bit more in the mailbox. Not a whole lot more, actually, but everyone should
really send in some neat stuff today, so I can do a good update tonight. :)
With no more formalities or other wasted time, .. the show goes on.
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Got Questions? Problems?
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Ask The Oracle
Last chance at me before I go to Vegas
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Recent Q&A's
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1-14-00
1-13-00
1-12-00
1-11-00
1-10-00
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The Old stuff
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The Archives
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Brad Now Playing:
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Asheron's Call Still pluggin' away..
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In Brad's Head
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Brad's head is rather empty, due to the fact that he just woke up.
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Okay, that's not entirely true.. I'm pissed at Netscape's complete and utter inability to render tables correctly. Not that I
like IE any better, but Netscape is more infuriating in a specific manner. Come on guys, get your act together.
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Well, SOMEONE asked...
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Greetings.
Sometime ago, I believe somebody asked about where to find the Mog amulet for FFVIII. Then, just the
other day it was mentioned that you can get the amulet via the Debug room using the Gameshark, but for
some reason the Mini Mog command doesn't work (The game says "Mini Mog is not here") when the the
command is executed. There is a reason why, and since I have a PocketStation (borrowed from my friend
who's a foriegn-exchange student from Japan ;) I will explain to all you eager FFVIII fans who are
wondering how the hell Chocobo World works. First off, you'll have to catch a chocobo in FFVIII and
you'll be rewarded with Boco (you knew that, of course). Then insert the Pocketstation and save a file
in it.
Chocobo World runs like this: The screen shows Boco walking on a side scrolling screen. You can make
Boco go in any 4 directions on the screen/map (up, down, left, right). You can make Boco "dash" by
holding the direction button he's facing (But to replenish HP, you'll have to make Boco walk for a
little while). By pressing the button, you can open up a status/map screen. The objective to the game is
to have Boco reach the dots shown on the map. These dots trigger an "event" where one of the following
will happen:
- A battle
- Cactaur comes out and gives Boco an item (for Squall to use)
- Moomba hops out and gives you a choice for a new weapon (for Boco)
- You find Mini Mog
Most of the time, the event will be a battle. The battle system works like this. Boco will appear to the
right of the screen while the enemy is shown on the left. An "Attack Meter" pops up on the bottom of the
screen. You must rapidly tap the left and right direction buttons rapidly to make the attack meter
drop. The first to reach "0" on the attack meter will attack (you can see the enemy's attack meter too).
Damaged done to the enemy is done randomly from the 4 different attack strengths of Boco's weapon.
Each attack has a 25% chance of hitting the enemy so, if Boco's weapon was say, 4/3/3/2, Boco has a 50%
chance of dealing 3 damage at the enemy and only 25% of dealing out 4 or 2 damage. Boco can recieve new
weapons from Moomba.
After each battle, a tic-tac-toe/bingo (whatever you want to call it) board pops up and a dot is
randomly flashing across the board. Press the button (or just wait for a few seconds) and the dot will
stop on a square. Get three dots in a row and Boco will gain a level and advance to the next map to find
more goodies.
Speaking of goodies, the items Cactaur gives you come in 4 different ranks. D-Items, C-Items, B-Items,
and A-Items. D-Items (most common item you'll get) are mostly crappy items such as potions and
antidotes, while C items are more of Potion +, elixers, etc. B-Items are mostly "ingrediant items" or
magic making items (holy stone, aura stone, etc.). A items are GF ability items. I've only gotten one A
item, and it was 1 knight's code, which teaches a GF the "Cover" command (sound familiar?)
At one of the events, you'll eventually find Mini-Mog. Here is why the amulet from the debug room didn't
work. After receiving Mini-Mog, he'll be asleep. You'll have to put him from "Sleep" to "Stand-by" from
Boco's status screen. So not to spoil or ruin it for anyone, I won't explain what Mini-Mog does for
Squall and company. I was able to find Mini-Mog around level 15-20 (can't really remember). I am unsure
of how many levels Chocobo World has. I'm currently at level 44 and still getting mostly D-Items, so
expect this to be a pretty deep mini-game.
Oh, the animation in Chocobo World is pretty much Tamgotchi/Nano graphics. Strangely enough, the music
is mainly FFVII tunes, ex. the battle music is the tune of the same music that plays while battling at
the Battle Arena.
Hmm. I sure chatted for quite awhile. I sure hope this pleases many FFVIII fans out there on facts about
our little friends adventures. Heed my words, get a pocket station. This game is so addicting, my friend
will end up having to strangle it off my neck!
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Brad: Wow.. that's.. an awful lot of information.
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Teleporting baddies
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Hey Brad,
How come in every strategic RPG, every character except yours seems to
be able to teleport? Even characters who join you later know how but
never tell you.....whats up with that?
SquireThomas
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Brad: Well, that's not entirely true.. though in most of the games it is. I guess it's just so that they can 'feasibly' (if you
consider teleportation feasible) escape lots of situations in which they shouldn't be able to if they were broken and bleeding, which they
should be by the time you're through with them. The only exception to this that I can think of on the 'why can't I do this?' side of things
is FFT, where you -can- teleport, it's in the movement list for Time Mages. Very, VERY cool skill to have. I think most of my main party members
had it by the end of the game, just because it's so damn cool to just teleport behind enemy lines. It can fail if you try to go too far, but I've
successfully teleported a LONG way in that game, and you start to get a feel for what distance is only going to botch on you every once in a while.
Not only that, but it just looks cool.
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FFA Fans, unite!
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Brad,
I just wanted to say, it is refreshing to see someone who actually liked
FFA. I thought it was a wonderful idea. I myself have the FF Collection
(which includes FFIV). I know that many people out there were very
disappointed with slowdown, lag, load time, ect ect ect. I myself like the
game, because it is just that... a game. I am glad to see you have done the
same, and not jumped on the "the game sucks cuz its not absolutely perfect"
bandwagon. I think flaws can be forgiven as long as the overall game is
good, and if you have fun playing it.
--Leiji Matsumoto--
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Brad: All I've got to say is that you knew what you were getting before you bought it. Old games. They're NEVER going to live up to
how you remember them, and while the load times and music on FF6 aren't so hot, and the way the characters talk in FF5 is nearly inane at times,
it's a godsend to those of us who remember those games but don't own/have a working SNES. I love FF6.. it's probably my personal favorite Final
Fantasy game, and since my SNES started acting funky, and until I buy a new one, (I really ought to just go DO that someday...) It's really nice
to just have it right there. Not to mention that FF5 on PSX is lots of fun.. the music is finally where it should have been. On a ROM, it just
wasn't as fullfilling. Gotta love that bagpipe tune man. Get jiggy wit it!
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More Chrono Trigger Stuff
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I have maxed out all my characters levels and now i
was wondering if there is anyway i can increase the
non-tab attributes (Evade and Hit). I would prefer an
answer that doesn't involve a cheat, but I will take
what i can get.
Red Nu
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Brad: Sadly, no, other than equipped items, there is no way to raise non-tab stats to beyond what they are permanently, except of
course in the case of Robo and getting that Ribbon thing.. which, by the 4th time you get it, makes him one helluva mean dude on the court.
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More Lucca's name stuff
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This is in response to J.Parish's response to the letter about the CT
characters' last names, specifically Lucca. Just thought to tell you that
there's a much easier way to find Lucca's last name than to play CC: It's
at www.square.co.jp. The front page of their Chrono Trigger PSX section
is headed by a quotation by Lucca herself. The quotation is a graphic
image, so even those without Japanese fonts installed can see it.
For the sake of the unilingual masses, here's my translation of the
quotation:
"Guided by the planet's dream, we crossed space and time.
Traveling to every epoch, and meeting many friends....
For the sake of this planet's future, we risked our own lives
to take back our tomorrow..." -- Lucca Ashtia
I don't know if you'd call this a spoiler or not, but (sorry, J.Parish) it
*is* in plain sight on Square's Japanese website, after all...
--AWJ--
awjackson@undergrad.math.uwaterloo.ca
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Brad: That's good ol' college research skills at work, kids. But remember. They TAUGHT it all to you.. none of it comes from within.
Right? ;)
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Lu-pa? Lu-pa?
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Hey Brad,
I need a little help with Lufia, and I hope you're the guys who can provide
it. I'm currently looking for the three gems that go with the red, green,
and blue towers. I have the first two, but the red one you find is broken. I
read an FAQ that says you're supposed to go the the Medan mines to find it,
but I've been all over that place with no luck. Where is the darn thing?
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Brad: Well, I played quite a bit of Lufia 2, but never any Lufia 1. So instead of an answer, I provide you with.. the link
to Forfeit Island! Which is here. It's run by someone I know, SinclairC, who just so happens
to be the guy who knows everything Lufia-related. So go on over to his site, and check it out... and the answer'll be in there somewhere.
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