To the slowly growing library of upcoming role-playing games to be featured on the Xbox
has been added Dominion, the
latest console venture from developer Pharaoh Productions. The game has been labelled a
multiplayer action-RPG with a traditional fantasy setting wherein the player has the choice
of employing a myriad of characters from six playable races enlisted under the two broad
categories of "Protectors" and "Destroyers."
· The Protectors
Human: With no particular specializations, the Human race is
well-balanced in all areas including combat and magic. Highly versatile, Humans are generally
well-meaning and accepted in most Guilds.
Dwarf: Specialized in Melee Combat, Dwarves are ill-tempered and extremely powerful.
They cannot use magic.
Elf: Not as physically powerful as the Human or Dwarf races, the Elves are
considerably faster with greater range. They are also the most affluent magic-users among
· The Destroyers
Ogre: Leading the Destroyers, Ogres are far more evil and malicious than their
Protector opponents. Specializing, like the Dwarves, in Melee Combat, they are extremely
powerful, although, due to their limited intelligence, they are incapable of using magic.
Troll: Extraordinarily stealthy, Trolls are nimble, quick, and unlike Ogres,
intelligent enough to wield the powers of Dark Magic.
Talrok: Comparable to a Human in versatility, Talrok's are a cross-breed between an
Elf and a "Korgk." Dark-skinned, they have no specific specialization.
In addition to selecting different races, players will be asked to sort these characters into
Guilds. Divided into the categories of "The Ways of Force" and "The Ways of Magic" are
the Guardian, Shadow, and Ranger Guilds, and the Druid, Sorcerer, and Mage Guilds, respectively.
Mastering in direct combat, the Guardian Guild promotes the use of heavy armour and weapons.
Less reliant on brute strength is the Shadow Guild, a select team of skilled thieves and
assassins trained in martial arts. The Ranger Guild focuses more on attacking from a distance
with bows and crossbows.
The Druids, operating under The Ways of Magic, are known healers amongst the Guilds, although
they possess some life-taking magic as well. The more damage-inducing Sorcerer Guild
produces more destructive elemental magic. The Mage Guild deals with mind-altering magic,
tricking its victims into inflicting harm upon themselves. Its members are also artful in finding lost
articles and maintaining a sense of direction. Spells are learnt through each Guild's specific
study of the six Circles of Magic: Destruction, Mind, Magic, Healing, Control and
Protection. Some Guilds limit study to one Circle, others explore and combine many.
Other lists of features for
Dominion include a vast array
of languages used by the different Races and Guilds. There are also plans for an eventual PC
port of the title. For that and all other information visit
the official Pharaoh Productions