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Eiji Aonuma Speaks on GameCube, Nintendo DS Zelda Titles
02.19.05

PHILLIP CLAYTON
HEAD OF NEW UPDATES



Nintendo

In an interview with French publication Liberation, Nintendo producer Eiji Aonuma shed a bit of new light on both the upcoming GameCube entry into the Zelda series, tentatively titled The Legend of Zelda, and an upcoming Zelda title for the Nintendo DS.

Aonuma, who worked on The Legend of Zelda: The Ocarina of Time as a level designer and directed the follow-up The Legend of Zelda: Majora's Mask was, for the most part, tight-lipped concerning the new Zelda titles: "The next episode in the Zelda series for GameCube is already completed, but I can't say absolutely anything about it," he said. "You know the deal -- even the title and theme are still secret."

He did, however, disclose a few bits of previously unknown information. "The next grand Zelda game, which follows chronologically after the Wind Waker, will be released at the end of 2005 in Japan." When he was asked for more specific details, he only said: "I can reveal one lone secret: it'll be very, very beautiful."

Aonuma also commented on a new Legend of Zelda title for the Nintendo DS. "There's no doubt about a Zelda game for the DS," he said. "In fact, know that our ideas for Four Swords have greatly contributed to the concept behind the DS." Whether or not the DS title Aonuma was speaking of is the Four Swords title that had been previously announced for the handheld remains to be seen.

Aonuma also commented that his work on The Legend of Zelda: Four Swords Adventures for the Game Boy Advance has influenced the direction of the DS. "The gameplay ideas we came up with for Four Swords provided examples on what kind of games would be possible on the Nintendo DS and what kind of advantages the double-screen would enable. It was all theoretical, but today we realize it's a pity -- a real shame -- that we haven't created a demonstration of a real, great Zelda game for DS."

The Legend of Zelda is scheduled to be playable at this year's E3. Come May, look to RPGamer for a hands-on impression straight from the show floor.


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