THE CRAVE GAMING CHANNEL
V'lanna
 






Affiliates
metacritic
AnimeBooks
AnimeNation
Play-Asia.com

R P G A M E R   -   N E W S   B U L L E T I N

Camelot Sees Largest Battle in MMORPG History
02.10.2005

HEATH HINDMAN
STAFF COLUMNIST



DAoC

Mythic Entertainment's flagship MMORPG Dark Age of Camelot was recently treated to a rather massive patch. The company annouced by way of a press release that the objective of this patch was to allow server clustering in the game's Realm vs. Realm (RvR) combat. Now, players can team up with others from different servers within a "cluster" and wage war on the other realms. RvR combat has long been a staple of Dark Age of Camelot's gameplay, but the possible size of a single battle has never been as enormous as it is now. On the night of February 8th, more than 1,500 characters simultaneously fought one another on a single battlefield. This was one of the largest, if not the largest multiplayer battle in MMORPG history.

For those unfamiliar with Dark Age of Camelot, players begin by creating characters from one of the three Realms of Albion, Hibernia, and Midgard. The story and attributes of these Realms are based on the myths and legends of Arthurian England, Celtic Ireland, and Viking Scandinavia, respectively. From there, a type of server is selected from the available normal, Player vs. Player, Realm vs. Realm, and role-playing servers. Player vs. Player focuses more on individual combat while Realm vs. Realm is similar to PvP in large groups. In the RvR servers, other characters in a player's own realm are allies and cannot be attacked. Meanwhile, players in enemy Realms are attacked on sight. RvR combat takes place in a special region on each server called the "Frontier," which is populated by Keeps that realms may siege and control. The more Keeps a Realm owns, the more territory they control. Constant, ongoing battles between the Realms take place within the Frontier as players battle to wrest control of Keeps away from their enemies while attempting to defend their own Keeps.

"The challenge and scale of RvR battles have always been a key element of Dark Age of Camelot's success," said Matt Firor, Executive Producer at Mythic Entertainment. "By implementing clustered servers, a first in any MMORPG, we've guaranteed that players on all of our servers not just the high-population servers have the same exhilarating RvR experience. Players of the game now have more friends to group with, as well as more enemies to fight, in RvR. It's much easier to find keep sieges to participate in, territory to defend, and in general have even more fun time in our Frontiers than ever before."

A group of four servers was combined into one server cluster for this RvR experiment, which has been a huge success. Mythic is now in the process of creating more server clusters, the most recent being made yesterday.

RPGamer Message Forums
Discuss this Story
Dark Age of Camelot
See Related Articles





© 1998-2013 RPGamer All Rights Reserved
Privacy Policy