| Wizard |
 |
Job Command: Black Magic. Casts offensive magic on enemies. |
| Usable Items: Caps, Light Armor, Rods |
| Difference from Squire |
| HP: -40% |
| MP: +60% |
| Attack Power: -40% |
| Magic Power: +70% |
| Speed: +10% |
Best Weapon: Faith Rod
Location: Deep Dungeon. |
| Prerequisite: Level 2 Chemist |
Black Magic Abilities  |
| Ability |
JP Cost |
MP Cost |
Description |
Usefulness (1-10) |
| Fire |
50 |
6 |
Fire damage to enemies. |
    |
| Fire 2 |
200 |
12 |
Second level of fire damage to enemies. |
     |
| Fire 3 |
480 |
24 |
Third level of fire damage to enemies. |
      |
| Fire 4 |
850 |
48 |
Ultimate fire damage to increased range of enemies. Cannot hit caster. |
     |
| Bolt |
50 |
6 |
Lightning damage to enemies. |
    |
| Bolt 2 |
200 |
10 |
Second level of lightning damage to enemies. |
     |
| Bolt 3 |
480 |
24 |
Third level of lightning damage to enemies. |
      |
| Bolt 4 |
850 |
48 |
Ultimate lightning damage to increased range of enemies. Cannot hit caster. |
     |
| Ice |
50 |
6 |
Ice damage to enemies. |
    |
| Ice 2 |
200 |
12 |
Second level of ice damage to enemies. |
     |
| Ice 3 |
480 |
24 |
Third level of ice damage to enemies. |
      |
| Ice 4 |
850 |
48 |
Ultimate ice damage to increased range of enemies. Cannot hit caster. |
     |
| Poison |
150 |
6 |
Enemies lose HP after their turn. |
  |
| Frog |
500 |
12 |
Turns enemy into a frog, incapable of doing anything but attack. |
 |
| Death |
600 |
24 |
Depletes enemy of all HP. |
    |
| Flare |
900 |
60 |
Does extreme damage to one enemy. |
       |
Trigger Abilities  |
| Counter Magic |
800 |
- |
Counters with same magic. Trigger: Magic damage. |
      |
Modifiers  |
| Magic Attack UP |
400 | - |
Magic damage is dramatically increased, doing severe damage with every attack. |
        |
Movement Abilities  |
|
None
|