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Thief

Time Mage
Job Command: Time Magic. Alters time and space to aid allies in battle.
Usable Items: Caps, Robes, Light Armor, Staffs.
Difference from Squire
HP: -20%
MP: +50%
Attack Power: -40%
Magic Power: +50%
Speed: +10%
Best Weapon: Mace of Zeus
Location: Deep Dungeon.
Prerequisite: Level 2 Wizard.
   Time Magic Abilities   
Ability JP Cost MP Cost Description Usefulness (1-10)
Haste
100
8
Doubles allies speed in battle. Add: Haste.
Haste 2
550
30
Doubles allies speed in battle. Lasts the duration of the battle. Add: Haste.
Slow
80
8
Slow enemies down. Add: Slow.
Slow 2
520
30
Slows enemies down. Lasts the duration of the battle. Add: Slow.
Stop
330
14
Enemy cannot move or act. Add: Stop.
Don't Move
100
10
Enemy cannot move. Add: Don't Move.
Float
200
8
Ally floats above the ground. Add 1 to the height count to get the true count. Add: Float.
Reflect
300
12
Reflects spells cast on the unit to random panels near the caster. Add: Reflect.
Quick
800
24
Unit's AT immediately becomes 100.
Demi
250
24
HP is reduced by 1/4.
Demi 2
550
50
HP is reduced by 1/2.
Meteor
1500
70
Giant meteor crashes down upon a large area, causing extreme damage to all near it.
   Trigger Abilities   
Critical Quick
700
-
When critical, unit's AT is immediately executed. Trigger: Critical
MP Switch
400
-
HP damage is exchanged for MP damage. Trigger: HP damage.
   Modifiers   
Short Charge
800
-
Commands are executed much sooner than usual.
   Movement Abilities   
Teleport
600
-
Teleport to your new destination. Trying to go far will get you nowhere.
Float
540
-
Always float.


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